Most of music contents available are stereo which cause inadequate spatial treatment; listeners feel disconnected from the music, failing to transport them into the intended sonic environment. Insufficient separation between instruments can lead to an unbalanced mix, where certain elements dominate others; disrupt the overall harmony. Instruments may appear flat; confined to a narrow area, reducing the sense of dimensionality in the mix. Stereo audio offers limited spatial information, restricting its adaptability to immersive sound environments. This research presents a novel approach for converting stereo audio into a personalized immersive experience by leveraging object-based audio rendering, sound stage of listener; surround speaker capability. The proposed system separates audio signals into individual objects (such as instruments or vocals); dynamically maps these objects to specific speakers based on personalized preferences; spatial configurations. This method improves audio localization; enhances the listener's engagement by delivering a tailored auditory experience.
I am working as Software developer in Samsung Research Institute India - Delhi and am responsible for development of features related to Samsung sound device’s