This paper presents a comparative analysis of two immersive recording techniques for classical music: the PCMA-3D (Perspective Control Microphone Array); the Decca Cuboid. While the Decca Cuboid relies primarily on time-of-arrival differences to generate spatial impressions, the PCMA-3D utilises intensity differences; separates ambience from direct sound. A recording session was conducted in a concert hall using a classical guitar soloist; two distinct folk music ensembles to capture performances simultaneously with both arrays. Subjective evaluation was performed using a MUSHRA listening test with 18 participants, assessing parameters such as sensation of space, localisation precision,; sound quality. Statistical analysis reveals that while both systems provide high-quality immersive experiences, the PCMA-3D scored significantly higher in the sensation of space (p
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