In today’s live; electronic music events there are some sound reinforcement systems that are using horn loaded bass speaker cabinets to provide the low-end section. Especially for the electronic music applications the PA system is designed to use one or multiple clusters of bass cabinets to provide the needed SPL; impact in the low frequency range. Despite being large; heavy the horn loaded bass speakers have some advantages like the efficiency; directivity which makes them a great option for electronic music. Even more, the enthusiasts are describing them as having a longer projection of the sound when compared with bass reflex units. When used in clusters the bass horns present a mutual coupling due to a larger mouth surface area; the physics behind. This effect alters the working parameters in a good way regarding sound reproduction; is clearly noticed at high levels. This mechanism increases the output close to the low edge of the frequency response interval; changes the directivity pattern. A cluster of four or six double 18” horn loaded bass bins placed in the front middle of a dance area will provide good impact described a “punchy” sound, so acclaimed in the electronic music party scene. In this paper I will describe an investigation of the mutual coupling between horn cabinets using electrical; acoustical measurements to reveal the mentioned above mechanism. Electrical impedance measurement together with SPL; frequency response in coupled; uncoupled scenarios are used to describe; demystify the mutual coupling phenomena.
Sound system design and calibration engineer. I am running a company providing professional sound systems and DJ equipment rental. Sound system setup design, numerical simulations and technical support are included in the portfolio. Horn speakers and Vacuum tube amplifiers enthus... Read More →
Thursday May 28, 2026 9:30am - 10:00am CEST Aud 44Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark
EMORSION is an exploratory study examining how film audio design shapes audience emotion; immersion. It was conducted using scenes from four films in the horror (2) ; drama (2) genres, with two mainstream; two independent productions. For each scene, multiple alternative audio mixes were created by systematically manipulating three core aspects of audio design; frequency (pitch), dynamics (loudness),; directionality (spatial placement). Three audience groups were exposed to the scenes in a cinema setting, with each group experiencing either one manipulated audio mix; a control mix. Audience responses were assessed through a multimodal framework combining self-reported emotion; immersion via a questionnaire,; physiological measures, including heart rate monitoring; video-based motion tracking. Results show that subtle changes in audio design significantly affect emotional perception; immersion. Unconventional mixes produced greater variability in interpretation, while conventional immersive mixes led to stronger agreement across audiences. Notably, participants often reported perceived visual changes despite no alterations to the visual content.
Josh Reiss is Professor of Audio Engineering with the Centre for Digital Music at Queen Mary University of London. He has published more than 200 scientific papers (including over 50 in premier journals and 6 best paper awards) and co-authored two books. His research has been featured... Read More →
I'm Nelly Garcia. I'm an engineer in communications and electronics with the specialty in acoustics. Now, I'm a PhD Researcher at the Centre for Digital Music (C4DM) at Queen Mary University of London. My main interest is sound design, ways to create sounds from scratch, optimize the workflow of a sound designer and innovative ways to label, categorise or access samples... Read More →
Immersive audio systems are increasingly deployed in large-scale live music contexts, yet there is limited research addressing how immersive concerts are perceived ; experienced by audiences. This paper presents a practice-based; ethnographically informed study of the immersive audio design; audience experience of the band Heilung’s concert at Roskilde Festival, staged in the Arena Tent where a large-scale multichannel loudspeaker system including main, surround,; overhead arrays was used. The study combines insights in technical system design; pre-production methods with qualitative audience research in order to explore how immersive sound alters perception, embodiment,; social engagement in live concerts. Pre-production involved scaled system simulations, reference listening positions, timing strategies,; power-matched test environments to translate an immersive studio mix to a festival-scale venue. During; after the concert, audience experience was investigated through in-depth interviews, focus group discussions, participant observation, binaural; ambisonic recordings,; phenomenologically inspired interview techniques. Findings indicate that immersive audio contributes to heightened affective engagement, bodily involvement,; a sense of envelopment that exceeds conventional stereo concert experiences. Audience members described the experience as multisensory, ritualistic,; spatially ambiguous, often lacking technical vocabulary but emphasizing embodied; emotional responses. Importantly, immersion was not perceived as sound alone, but as emerging from the interaction of sound, visuals, architecture, social presence,; narrative framing. The paper argues that understanding immersive concerts requires the integration of anthropological insights with audio engineering knowledge. While technical approaches explain how immersive sound systems operate, anthropological perspectives are essential for understanding how such systems are experienced, interpreted,; given meaning by audiences. The study contributes to the limited body of research on the effects of immersive concert formats by examining how audiences perceive immersion; how they ascribe meaning to immersive sound.
The acoustic design of music rooms is well supported by existing guidances which are covering recording spaces, practice rooms, green rooms,; large-scale performance environments. However, the direct application of these standards to high school; college buildings is often constrained by limitations in budget, space, client requirements; construction timelines. As a result, educational music spaces present various design challenges that require specially considered solutions. This paper examines key architectural; acoustic issues for music teaching; performance spaces in high schools, including wall performance between non-compatible spaces, limited room volumes,; other acoustic challenges, i.e. interconnecting doors; windows between the spaces. A case study of a good design implemented at the large school project is presented to demonstrate how strategic planning ; interdisciplinary coordination can result in high-quality, functional,; acoustically successful learning environments. It is highlighted that the collaboration between the design team; acoustic consultants was the key to resolve the major project challenges to achieve the best possible performance results across all spaces.
This presentation develops a conceptual framework for understanding how visitors cognize sound in museum exhibitions. While sound increasingly features in museum practice, research has focused primarily on measuring visitor enjoyment; engagement rather than examining the specific meanings sound generates. This gap reflects the absence of a framework conceptualizing sound's meaning-making capacities to guide empirical investigation. Drawing on scholarship from music studies, semiotics, phenomenology,; embodied cognition, I propose a seven-component spectrum identifying distinct yet interrelated meanings that sound can convey in museums: aesthetic, representational, emotional, sensorial, imaginative, social,; political. These meanings can be apprehended independently or in combination, typically through emergent, pre-conscious perception rather than deliberate awareness. The spectrum builds on the premise that museum sound meaning-making unfolds through dynamics internalized from early childhood as we attune to the world sonically. It draws on the notion of sound as a "sonic aggregate" (Grimshaw; Garner 2015)—encompassing social, contextual, temporal,; embodied experiences—rather than reducing sound to wave phenomena. Visitors actively co-produce meanings by drawing on their moods, memories, knowledge, ; imagination during exhibition encounters. Each meaning category is illustrated with exhibition case studies, demonstrating the spectrum's applicability across diverse sound-based multimodal museum practices—from popular music exhibitions to sound art installations. The spectrum aims to catalyze research through varied methodological approaches; establish analytical standards for studying sound in museums, with potential adoption by international standardization bodies.
Sound Studies Researcher, INET-md | NOVA University lisbon
A PhD in ethnomusicology and museum studies and a curator, I am committed to exploring the diverse meaning-making capabilities of sound when exhibited in museums, encompassing the representational, emotional, sensorial, and social, as well as its ability to foster imagination and... Read More →
Friday May 29, 2026 10:30am - 11:00am CEST Aud 43Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark
Dialogue intelligibility is a fundamental aspect of audio post-production. Ensuring speech clarity in complex sound mixes remains challenging across different playback systems. Selective auditory attention plays a central role in how listeners track dialogue in busy mixes, so small changes in spectral or spatial structure can influence perceived clarity in unexpected ways. This study investigates the effectiveness of psychoacoustically informed techniques, equalisation; spatialisation, in reducing auditory masking; improving the clarity of dialogue. The listening test was completed on participants’ own playback systems, which reflects typical domestic viewing conditions; aligns the study with real-world listening environments. The techniques were tested individually; in combination to assess their impact. Results show that equalisation was more effective than spatialisation in reducing masking, while their combination produced a significant improvement in intelligibility, clarity,; reduced interference. The effectiveness of these methods varied between the two groups of clips, suggesting that their application should be adapted to the specific acoustic context of each scene.
Dialogue and sound editor with 3+ years' experience and 30+ credits in film across feature film, animation, documentary and TV series.Contributed to award-winning and festival recognised productions, including films screened at the Venice Film Festival and the David di Donatello Awards... Read More →
Sound plays a critical role in virtual reality (VR), shaping attention, narrative comprehension, emotional engagement,; experiential plausibility under conditions of embodiment; user agency. Although a growing body of research addresses VR audio techniques, perceptual effects, ; sound taxonomies, existing approaches remain fragmented ; largely descriptive. In particular, they do not provide a unifying, VR-specific account of how sound meaning; emotional intent are operationally linked to user agency ; non-linear narrative progression. This paper presents a narrative review of selected literature spanning game audio frameworks, immersive sound design, narrative theory,; plausibility-related research in games; VR. Through synthesis of these perspectives, the review identifies a conceptual gap in current research, namely the absence of a VR-specific, agency-coupled sound design framework for structuring sound meaning; emotional intent in support of experiential plausibility as users actively shape events in interactive VR environments.
Senior Lecturer, Music Technology & Popular Music, The University of Queensland, School of Music
Dr Eve Klein is a lecturer in music technology at the University of Queensland, Australia. She is also an operatic mezzo soprano, a composer, and an Ableton Live Certified Trainer. Eve's research is concentrated on music technology, recording cultures and contemporary music. Her current... Read More →
This paper presents a systematic literature review on inverse synthesis; sound matching, which focus on predicting synthesizer parameters to recreate a target audio waveform. Automating this process using machine learning is impeded by distinct technical challenges: many to one mappings where different parameter settings produce the exact same sound, the non-differentiability of commercial black box synthesizers, a scarcity of musically structured training data,; a lack of standardized perceptual metrics. Existing approaches are categorized into non-differentiable synthesizer methods, utilizing evolutionary algorithms; deep learning, incorporating techniques to bypass gradient limitations such as neural proxies or generative models. In contrast, differentiable synthesizer methods, enable the integration of audio loss functions into training pipelines via custom signal processing environments. The analysis identifies a critical reliance on spectral representations for evaluating perceptual similarity, given that parameter based metrics frequently fail to align with human hearing. The findings indicate that while deep learning has reduced inference times, the field lacks a unified production solution. Future progress requires the establishment of standardized benchmarks to evaluate models, the implementation of novel advancements in generative models not yet applied to this problem,; the development of hybrid architectures to simultaneously address these distinct technical challenges.