There are many types of different distortions that can be measured from linear to non-linear distortion. Often the two are convoluted together and the linear distortion influences the non-linear distortion. Distortion is also very signal and level dependent and it is hard to compare one type of distortion measurement to another. There are many type of non-linear distortion metrics, e.g. THD, THD+N and IMD being the most classic ones using sine tones as the test signal. But how can we measure distortion with real signals such as speech and music or even noise and compare the results to audibility? This tutorial discusses a wide range of distortion measurements, discusses what is audible and what distortion sounds like.
Steve Temme is founder and President of Listen, Inc., manufacturer of the SoundCheck audio test system. Steve founded the company in 1995, and for the past 30 years the company has remained on the cutting edge of research into audio measurement, regularly introducing new measurement... Read More →
Thursday May 28, 2026 10:00am - 11:00am CEST Aud 49Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark
Multichannel audio formats require an attention to channels' correlations and sometimes special approach. In this workshop, we would like to continue the discussion started at AES Show 2025 in LA and show how you can use different measurement tools to avoid certain problems in the final mix. For example, the mutual influence between the upper and main beds in immersive layout or problems in the LFE channel and how to check the mix for the correlation issues outside the sweet spot.
Loudspeaker monitoring is the reference when audio professionals evaluate content. Headphones are also important quality-checking tools; and many consumers enjoy music using “close-fitting listening devices”, as all different flavours of headphones are known in recent standards writing.
We discuss the two reproduction methods from perceptual, recording and mastering perspectives; especially differences in timbre, imaging and auditory envelopment when listening to stereo. Applications of headphones in recording, when setting up and trimming stereo or 3D microphone arrays, are also practically detailed.
In the last part of the workshop, attendees are invited to personally compare the two domains on the qualities and applications discussed; with guided listening to audio examples between a pair of precision nearfield monitors, Genelec 8351B, and a pair of excellent headphones, Audeze CRBN2.
Stefan Bock, born 20.08.1964 in southern Germany was starting his career in 1987 as an audio engineer. After freelancing in different facilities in Munich, he co-founded msm-studios in 1991 where he was the Chief Mastering Engineer and General Manager.
Recording Producer and Balance Engineer with 50 GRAMMY-nominations, 42 of these in craft categories Best Engineered Album, Best Surround Sound Album, Best Immersive Audio Album and Producer of the Year. Founder and CEO of the record label 2L. Grammy Award-winner 2020 and 2026. Immersive... Read More →
Speech intelligibility is a key factor in successful communication across various domains, including research, post-production for film and television, live sound reinforcement, and audio production. Traditional assessment methods often lack objectivity or fail to capture the listener’s experience in real-world scenarios. In this workshop, we introduce an innovative approach to measuring speech intelligibility based on the concept of “Listening Effort.” We will present the underlying technology, share practical examples from different application areas, and demonstrate how this method can be integrated into workflows to optimize intelligibility. Attendees will have the opportunity to participate in a hands-on demonstration and discuss potential use cases relevant to their own work. This session is designed for professionals and researchers seeking reliable and actionable tools for evaluating and improving speech intelligibility in diverse environments. In this workshop, we present a new technology for measuring speech intelligibility (“Listening Effort”). The method is used in research, post-production (film/TV), live sound, and audio production. The session is aimed at professionals from both academia and industry who are interested in objectively assessing and optimizing speech intelligibility.
Participants will be able to join a short demo/exercise and ask questions.
Introduction & Relevance: Overview of the importance of speech intelligibility across different fields Technology & Methodology: Presentation of the measurement method and underlying concepts Practical Examples: Case studies from research, post-production (film/TV), live sound, and production Live Demo / Interactive Exercise: Practical demonstration and opportunity for active participation Discussion & Outlook: Q&A, exchange of ideas, and future perspectives
With the omnipresence of immersive audio the loudness agenda has been pushed out of the spotlight. While there are important areas (like TV) where the introduction has been a resounding success with a complete paradigm shift, others have not yet fully embraced the "auditory cease fire" (Radio) or even searched for ways to counteract loudness normalisation or still gain a loudness advantage (pop music). In this workshop, two veterans of the EBU loudness group PLOUD will elaborate on potential meta-reasons for the resistance in the latter areas as well as survey recent developments and challenges.
Most contemporary immersive audio production workflows are centered on discrete channel-based loudspeaker formats such as 7.1.4. These formats are rarely experienced by most consumers and listeners, particularly in music playback. In practice, spatial audio is predominantly delivered via binaural reproduction. Beyond headphones, head-tracked loudspeaker array systems now enable convincing binaural reproduction in a practical, listener-centric manner, unlocking spatial audio over loudspeakers for ordinary listeners. This positions binaural reproduction not as a secondary translation, but as the core delivery format for immersive audio consumption.
Creating primarily for fixed speaker layouts can impose creative and technical constraints often resulting in restrained spatial design when content is later rendered binaurally. This workshop advocates a binaural-centric approach to spatial audio creation, treating binaural as the main deliverable, while preserving compatibility with discrete channel-based systems. Through discussion and practical examples, we will explore how designing with binaural in mind enables more expressive, perceptually robust, and immersive experiences across both headphone and loudspeaker-based binaural playback, without relying on traditional 7.1.4-centric production models.
Imagine that you just finished designing and are now managing your dream immersive audio mix room for a client with an array of 64 speakers and it functions beautifully - then CoVid19 wreaks global havoc. You find yourself suddenly isolated in a new country, forced into retirement with its budgetary restrictions, and your dream studio has become an early victim to the pandemic. What would be your next move?
In this real-life story, follow the adventures of an intrepid audio engineer and his quest to build a personal version of that immersive studio that was lost – all within a fixed-income retiree’s budget.
In this tutorial, an immersive studio design and construction will be described including:
Inspiration from prior work by the author and colleagues Room design goals Equipment choices Custom electronics design Speaker design considerations Speaker support and position alignment Construction steps VBAP, Ambisonics, and WFS approaches Test mixes