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Schedule as of May 16, 2022 - subject to change

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LIVESTREAMS : A and B


ON DEMAND VIDEOS (previous days)
 
Type: Perception clear filter
Thursday, May 28
 

10:00am CEST

Distortion Measurements; Can We Measure What We Hear?
Thursday May 28, 2026 10:00am - 11:00am CEST
There are many types of different distortions that can be
measured from linear to non-linear distortion. Often the
two are convoluted together and the linear distortion
influences the non-linear distortion. Distortion is also
very signal and level dependent and it is hard to compare
one type of distortion measurement to another. There are
many type of non-linear distortion metrics, e.g. THD, THD+N
and IMD being the most classic ones using sine tones as the
test signal. But how can we measure distortion with real
signals such as speech and music or even noise and compare
the results to audibility? This tutorial discusses a wide
range of distortion measurements, discusses what is audible
and what distortion sounds like.
Speakers
avatar for Steve Temme

Steve Temme

Listen Inc.
Steve Temme is founder and President of Listen, Inc., manufacturer of the SoundCheck audio test system. Steve founded the company in 1995, and for the past 30 years the company has remained on the cutting edge of research into audio measurement, regularly introducing new measurement... Read More →
Thursday May 28, 2026 10:00am - 11:00am CEST
Aud 49 Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark

10:30am CEST

Effect of an Active Acoustic Reinforcement System on Musical Performance in a Recording Studio
Thursday May 28, 2026 10:30am - 11:00am CEST
This work presents the results of a perceptual study
investigating the influence on musicians of a virtual
acoustics system installed in the live room of a
professional recording studio. The study focused on
analyzing relationships between a selection of objective
acoustic parameters (T30, STLate, LJ); subjective
perceptions of 19 solo
musicians performing under 11 different acoustic
conditions. The experiment was conducted using the VAT
(Virtual Acoustic Technology) system; the VAT Suite
software developed at the Immersive Media Laboratory
(IMLab) in the Sound Recording Department at McGill
University. Correlations between quantitative;
qualitative analyses
show that musicians’ preferences converge on conditions
with T30 ≈ 1 s,; that late; lateral energy increases
the perception of spatiality, providing a positive balance
between clarity; acoustic support. However, longer
reverberation reduces comfort; executive control.
Authors
avatar for Gianluca Grazioli

Gianluca Grazioli

Montreal, Canada, McGill University
avatar for Richard King

Richard King

McGill University, McGill University
Montreal
WW

Wieslaw Woszczyk

McGill University
Thursday May 28, 2026 10:30am - 11:00am CEST
Aud 42 Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark

11:00am CEST

Kseniya Kawko: 3D Masterclass
Thursday May 28, 2026 11:00am - 12:00pm CEST
Kseniya Kawko, a Munich- and London-based Tonmeister and
recording engineer specializing in classical music and
jazz, shares selections from her recent live and studio
recording and mixing projects, featuring leading orchestras
and jazz ensembles, and provides an introduction to the
artistic and production considerations behind immersive
formats.

This masterclass series, featuring remarkable recording
artists, is a chance to hear 3D audio at its best; as we
discuss qualities that make it truly worth the effort.

In each masterclass, we explore the new spatial
possibilities in recording and production, detailing also
this specific listening room, regarding ITU-R BS.1116
compliance and auditory envelopment (AEV) transparency.
Seats are limited to keep playback variation at bay.
Speakers
avatar for Kseniya Kawko

Kseniya Kawko

Tonmeister, msm studios
Kseniya Kawko is a producer and recording engineer specialized in classical music and jazz. She holds Master of Music degrees from two world-renowned audio programs: Sound Recording, McGill University (Montréal, Canada) and Musikregie / Tonmeister, Hochschule für Musik Detmold (Germany... Read More →
avatar for Thomas Lund

Thomas Lund

Genelec Oy, Genelec Oy
Denmark
Thursday May 28, 2026 11:00am - 12:00pm CEST
Aud 31 Technical University of Denmark Asmussens Alle, Building 306 DK-2800 Kgs. Lyngby Denmark

11:00am CEST

Measurement tools for immersive audio production
Thursday May 28, 2026 11:00am - 12:00pm CEST
Multichannel audio formats require an attention to
channels' correlations and sometimes special approach. In
this workshop, we would like to continue the discussion
started at AES Show 2025 in LA and show how you can use
different measurement tools to avoid certain problems in
the final mix. For example, the mutual influence between
the upper and main beds in immersive layout or problems in
the LFE channel and how to check the mix for the
correlation issues outside the sweet spot.
Speakers
avatar for Pavel Smokotnin

Pavel Smokotnin

RTW GmbH & Co. KG, RTW GmbH & Co. KG
Germany, Köln
Thursday May 28, 2026 11:00am - 12:00pm CEST
Aud 49 Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark

11:30am CEST

The efficacy of phantom image perception: an active listener perspective.
Thursday May 28, 2026 11:30am - 12:00pm CEST
A “phantom image” is the illusion of an independent sound
source created by two or more loudspeakers. Most often
created by manipulating level differences between
stereophonic channels (aka, “panning”), the effect is used
to create a sense of auditory space between loudspeakers
; is largely taken for granted. In recent years,
surround; immersive audio systems have attempted to
utilize phantom image processing to render audio objects in
desired positions across multiple loudspeaker arrays. This
research examined the efficacy of phantom image perception
horizontally; vertically from an active listener
perspective. After listening to a target loudspeaker,
listeners (n = 442) were asked to move a phantom sound to a
position to match that of the target loudspeaker. The
listener’s phantom placement was then compared to the
target,; subjects were allowed “correct” their phantom
position. The horizontal experiment was based on a
standard stereophonic 60° loudspeaker array with the target
loudspeaker at 15° off center. The vertical experiment
utilized elevated loudspeakers in a 60° arc with the target
loudspeaker elevated 10° above the horizon (lower
loudspeaker). Results show nearly universal “undershoot” in
horizontal placement error on first attempts with gradual
improvement over trials that coalesced around the projected
target location. However, after repeated tries, final
perceptual image locations were spread over 2/3 of the
sound-field around the target loudspeaker. In the vertical
trials perceptual locations were spread across the entire
sound field in all three trials; failed to show any
patterns of coalescence around the target loudspeaker.
Authors
avatar for Song Hui CHON

Song Hui CHON

Associate Professor, Belmont University
Associate Professor of Audio Engineering Technology, interested in the perception and cognition of music and sound, especially timbre and attention. An amateur historical keyboardist. And my first name sounds like "song-he" as in "The song he sang was beautiful."
WB

Wesley Bulla

Belmont University
Thursday May 28, 2026 11:30am - 12:00pm CEST
Aud 42 Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark

1:30pm CEST

A New Reference Target Curve for Studio Headphones
Thursday May 28, 2026 1:30pm - 2:00pm CEST
Target curves for the sound signature of headphones are a
helpful design target during the development process. While
a lot of attention has been made to fi nd target curves that
match the listening preference of consumers, equivalents
for studio headphones date back to the 90’s. In the context
of music production a mutual target or even standard is
essential as to make mixing; mastering more
gear-independent. This becomes even more important since
the main tool for sound engineers shifts from loudspeakers
in professional environments such as acoustically treated
studios to headphones, often additionally equipped with
virtualization algorithms. This enables them to be more fl
exible; to rely less on potentially expensive
loudspeaker setups. The diffuse fi eld target curve that is
currently still the only standardized target curve for
studio headphones is often reported to not match a real
loudspeaker-equivalent of studio environments. In this
paper, we approach to find a new standard target curve for
studio headphones emulating the frequency response of a
loudspeaker setup in modern studio environments.
For this, we give an overview of current target curves;
match them to their equivalent loudspeaker setups.
Based on that we propose a new methodology for a
measurement-based target curve incorporating typical
panning paradigms of music signals based on measurements
inside multiple control rooms. To verify the results, we
conduct listening tests with professionals in multiple
studio environments.
Authors
avatar for Jonas Foerster

Jonas Foerster

Signal Processing Engineer, beyerdynamic GmbH & Co. KG
Passionate about Headphones, Signal Processing and their interaction.

Focus on headphone target curves, spatial audio and ANC
LK

Lukas Keppler

beyerdynamic GmbH & Co. KG
Thursday May 28, 2026 1:30pm - 2:00pm CEST
Aud 44 Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark

1:30pm CEST

Binaspect: A Python Library for Binaural Audio Analysis, Visualization & Feature Generation
Thursday May 28, 2026 1:30pm - 3:30pm CEST
We present Binaspect, an open-source Python library for
binaural audio analysis, visualization,; feature
generation. Binaspect generates interpretable “azimuth
maps” by calculating modified interaural time; level
difference spectrograms,; clustering those
time-frequency (TF) bins into stable time-azimuth histogram
representations. This allows multiple active sources to
appear as distinct azimuthal clusters, while degradations
manifest as broadened, diffused, or shifted distributions.
Crucially, Binaspect operates blindly on audio, requiring
no prior knowledge of head models. These visualizations
enable researchers; engineers to observe how binaural
cues are degraded by codec; renderer design choices,
among other downstream processes. We demonstrate the tool
on bitrate ladders, ambisonic rendering,; VBAP source
positioning, where degradations are clearly revealed. In
addition to their diagnostic value, the proposed
representations can be exported as structured features
suitable for training machine learning models in quality
prediction, spatial audio classification,; other
binaural tasks. Binaspect is released under an open-source
license with full reproducibility scripts at: (link removed
for blind review)
Authors
AR

Alessandro Ragano

University College Dublin
DB

Dan Barry

University College Dublin
DS

Davoud Shariat Panah

University College Dublin
avatar for Jan Skoglund

Jan Skoglund

Google, Google

Thursday May 28, 2026 1:30pm - 3:30pm CEST
Foyer Building 303A Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark

1:30pm CEST

Perceptual Evaluation of the MPEG-I Immersive Audio Standard
Thursday May 28, 2026 1:30pm - 3:30pm CEST
The recently finalized ISO international standard (IS) on
MPEG-I immersive audio enables interactive
six-degrees-of-freedom (6DoF) audio rendering for a
multitude of virtual-reality; augmented-reality (VR/AR)
acoustic scenarios; applications with comprehensive
modeling of room acoustics; intricate acoustic
phenomena, including e.g. occlusion, reflection,
transmission; diffraction caused by sound obstacles,
Doppler effect,; dynamic environment changes triggered
by user interactivity. This paper describes concept,
methodology; results of the final verification test of
this standard. In the verification test, the perceptual
quality of the renderer was assessed in an interactive
listening test using different in-; outdoor acoustic
scenes, testing the above-mentioned features of the
standard. More than 50 listeners participated in the test
distributed across six labs using the ITU‑R BS.2132 [1]
multi‑stimulus method on a 100‑point scale for three
conditions (IS, mid-; low anchor) in 10 VR scenes plus
two repetitions. The results of several anchor processing
configurations are presented. The selected mid; low
anchors have demonstrated stable quality across diverse
scenes with progressive timbre; spatial degradations.
The listening test results show a clear separation of the
conditions (IS > mid > low); the low anchor was stable
(around 16 points median value) while the mid anchor varied
by scene (around 47 points). The IS is rated with a median
of 84 points among all labs, which is the “excellent”
region of the scale. The individual scenes are rated
differently. The quartile range for some scenes can exhibit
20 points. The median value for the IS of the different
labs varied, some are a bit more critical than others.
Authors
AS

Andreas Silzle

Fraunhofer IIS, Fraunhofer IIS
Germany
avatar for Leon Terentiv

Leon Terentiv

Dolby, Dolby
Germany
avatar for Pablo Delgado

Pablo Delgado

Fraunhofer IIS, Fraunhofer IIS
Erlangen, DE
SJ

Sam Jelfs

Philips
avatar for Sascha Disch

Sascha Disch

Fraunhofer IIS, Fraunhofer IIS
Sascha Disch received his Dipl.-Ing. degree in electrical engineering from the Technical University Hamburg-Harburg (TUHH) in 1999 and joined the Fraunhofer Institute for Integrated Circuits (IIS) the same year. Ever since he has been working in research and development of perceptual... Read More →
Thursday May 28, 2026 1:30pm - 3:30pm CEST
Foyer Building 303A Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark

1:30pm CEST

Capturing Immersive Sound in Concert Halls: A Comparative Analysis of PCMA-3D and Decca Cuboid Recording Techniques
Thursday May 28, 2026 1:30pm - 3:30pm CEST
This paper presents a comparative analysis of two immersive
recording techniques for classical music: the PCMA-3D
(Perspective Control Microphone Array); the Decca
Cuboid. While the Decca Cuboid relies primarily on
time-of-arrival differences to generate spatial
impressions, the PCMA-3D utilises intensity differences;
separates ambience from direct sound. A recording session
was conducted in a concert hall using a classical guitar
soloist; two distinct folk music ensembles to capture
performances simultaneously with both arrays. Subjective
evaluation was performed using a MUSHRA listening test with
18 participants, assessing parameters such as sensation of
space, localisation precision,; sound quality.
Statistical analysis reveals that while both systems
provide high-quality immersive experiences, the PCMA-3D
scored significantly higher in the sensation of space (p
Authors
ZW

Zechen Wang

University of York
Thursday May 28, 2026 1:30pm - 3:30pm CEST
Foyer Building 303A Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark

2:00pm CEST

Personalized VR for hearing research with embedded devices
Thursday May 28, 2026 2:00pm - 2:30pm CEST
Deep learning has significantly improved speech enhancement
performance in controlled laboratory conditions, yet these
advances rarely translate into robust real-world benefit
for hearing aid users. Current algorithms are trained;
evaluated in simplified acoustic scenarios, neglecting
multimodal cues, user interaction, environmental dynamics,
; the strict latency; power constraints of embedded
devices. As a result, a persistent gap remains between
algorithmic performance; everyday listening experience.
This position paper reviews recent progress in speech
enhancement, embedded Artificial Intelligence hardware,;
hearing aid systems,; argues for a shift toward
ecologically valid evaluation; hardware-aware design. We
propose virtual reality as a reproducible, multisensory
benchmarking platform enabling joint assessment of human
perception; algorithmic processing. This perspective
outlines a research roadmap toward adaptive, context-aware,
; practically deployable hearing technologies.
Authors
RS

Romain Serizel

LORIA - Laboratoire Lorrain de Recherche en Informatique etnses Applications
SS

Stefania Serafin

Department of Engineering Technology and Didactics,nTechnical University of Denmark
Thursday May 28, 2026 2:00pm - 2:30pm CEST
Aud 42 Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark

2:00pm CEST

The Perception; Measurement of Nonlinear Distortion in Headphones
Thursday May 28, 2026 2:00pm - 2:30pm CEST
Few studies exist on the perception; measurement of
nonlinear distortion in headphones. This paper reports the
detection thresholds; perceived sound quality from real
distortion in headphones. Five different distortion
measurements were made on the headphones to determine how
well they predict audibility; quality. Music samples
were binaurally recorded on six headphones at playback
levels ranging from 85 to +110 dBA at 3 dB increments. The
recordings were reproduced at a normal playback level (83
dBA) through a reference headphone with low distortion. The
headphone recordings were post-processed to remove both
level; frequency response differences so only nonlinear
distortions; residual noise remained. In a second test,
listeners rated the similarity in quality of headphones
relative to an undistorted reference; a hidden version
of it. The results provide evidence audible distortion in
headphones with music occurs at significantly higher
playback levels (104 to 112 dBA SPL) than what is
considered typical; safe. The percentage of measured THD
in the headphone had the highest correlation with the
detection thresholds while the non-coherent distortion with
music best predicted the similarity ratings. We discuss the
results; the practical implications they might have on
future headphone design, testing; measurement.
Authors
avatar for Sean Olive

Sean Olive

Audio Consultant, Sean Olive Audio Consulting
United States
Thursday May 28, 2026 2:00pm - 2:30pm CEST
Aud 44 Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark

2:00pm CEST

Perceptual Model Considering Comodulation Masking Release by Postmasking Adaptation
Thursday May 28, 2026 2:00pm - 2:30pm CEST
This work presents a perceptual model based on a complex
IIR filterbank. The filterbank with a frequency resolution
of 4 bands per Bark consists of 104 filters whose slopes
are designed to take spectral masking effects into account.
The filter outputs are used to obtain masking thresholds
with the following post processing. To obtain resonable
masking thresholds from the spreading outputs, a post
masking stage is required. Here, we propose a comodulation
dependent adaptation of the postmasking decay to model
Comodulation Masking Release (CMR) effects. This approach
explicitely considers the dip-listening effect known from
literature. The final masking thresholds are obtained by
weighting the postmasking outputs by a tonality dependent
gain, controlled using spectral flatness estimation. A
listening test compares the proposed method to an already
known approach using direct CMR based modification of the
masking threshold gains.
Authors
BE

Bernd Edler

International Audio Laboratories Erlangen, Germany
FS

Fabian Schaller

Fraunhofer IIS, Erlangen, Germany
Thursday May 28, 2026 2:00pm - 2:30pm CEST
Aud 43 Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark

2:00pm CEST

Florian Camerer: 3D Masterclass
Thursday May 28, 2026 2:00pm - 3:00pm CEST
Florian details the design of his brilliant and durable
Double-Ufix 3D mic array, capable of high resolution
outdoor recording. Attendees are treated to memorable
listening examples from natural and rural environments in
Austria and the Nordics.

This masterclass series, featuring remarkable recording
artists, is a chance to hear 3D audio at its best; as we
discuss qualities that make it truly worth the effort.

In each masterclass, we explore the new spatial
possibilities in recording and production, detailing also
this specific listening room, regarding ITU-R BS.1116
compliance and auditory envelopment (AEV) transparency.
Seats are limited to keep playback variation at bay.
Speakers
avatar for Florian Camerer

Florian Camerer

Senior Sound Engineer, ORF
avatar for Thomas Lund

Thomas Lund

Genelec Oy, Genelec Oy
Denmark
Thursday May 28, 2026 2:00pm - 3:00pm CEST
Aud 31 Technical University of Denmark Asmussens Alle, Building 306 DK-2800 Kgs. Lyngby Denmark

2:30pm CEST

EMORSION – Examining the Impact of Audio Features on Emotional Responses; Immersion in Film.
Thursday May 28, 2026 2:30pm - 3:00pm CEST
EMORSION is an exploratory study examining how film audio
design shapes audience emotion; immersion. It was
conducted using scenes from four films in the horror (2)
; drama (2) genres, with two mainstream; two
independent productions. For each scene, multiple
alternative audio mixes were created by systematically
manipulating three core aspects of audio design; frequency
(pitch), dynamics (loudness),; directionality (spatial
placement). Three audience groups were exposed to the
scenes in a cinema setting, with each group experiencing
either one manipulated audio mix; a control mix.
Audience responses were assessed through a multimodal
framework combining self-reported emotion; immersion via
a questionnaire,; physiological measures, including
heart rate monitoring; video-based motion tracking.
Results show that subtle changes in audio design
significantly affect emotional perception; immersion.
Unconventional mixes produced greater variability in
interpretation, while conventional immersive mixes led to
stronger agreement across audiences. Notably, participants
often reported perceived visual changes despite no
alterations to the visual content.
Authors
CS

Charalampos Saitis

Queen Mary University of London
GF

George Fazekas

Queen Mary University of London
avatar for Josh Reiss

Josh Reiss

Professor, Queen Mary University of London
Josh Reiss is Professor of Audio Engineering with the Centre for Digital Music at Queen Mary University of London. He has published more than 200 scientific papers (including over 50 in premier journals and 6 best paper awards) and co-authored two books. His research has been featured... Read More →
avatar for Nelly Garcia

Nelly Garcia

PhD Researcher, Queen Mary University of London
I'm Nelly Garcia.
I'm an engineer in communications and electronics with the specialty in acoustics.
Now, I'm a PhD Researcher at the Centre for Digital Music (C4DM) at Queen Mary University of London.
My main interest is sound design, ways to create sounds from scratch, optimize the workflow of a sound designer and innovative ways to label, categorise or access samples... Read More →
avatar for Ruby Crocker

Ruby Crocker

Queen Mary University of London
Thursday May 28, 2026 2:30pm - 3:00pm CEST
Aud 43 Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark

3:00pm CEST

Deep-Learning-Driven Sensory Profiling of Headphone Target Curves with Adaptive Listening Test Validation
Thursday May 28, 2026 3:00pm - 3:30pm CEST
Identifying robust headphone target curves is challenging
when preference data from untrained listeners are
interpreted without explicit perceptual structure. This
work presents a methodological framework in which deep-
learning-driven sensory-profile analysis serves as the
primary interpretive layer for listening data.
Candidate target curves are generated using an Interactive
Differential Evolution (IDE) listening experiment that
combines paired comparisons with a second- stage
absolute-rating task, enabling continuous exploration of the
perceptually relevant tuning space while reducing cognitive
load. Converged gain sets are analyzed using a Virtual
Listener Panel (VLP), a Deep Learning (DL) model trained on
large-scale expert evaluations to predict perceptual
attributes from rendered musical material. Predicted
attributes are reported as relative scores along key sensory
dimensions, including bass strength, timbral balance,;
brilliance, enabling exploration of sensory clusters,
perceptual trade-offs,; potential families of target
tunings.
Adaptive listening data from three culturally distinct
listener panels (Denmark, Japan,; Colombia; 20
participants
per site) support the DL-based interpretation. Convergence
is quantified as a reduction in population variance,
; cross-site analyses assess the similarity of clustering
structures; the consistency of relationships between
preference; sensory attributes. Overall, the framework
provides a scalable, perceptually grounded approach to
interpreting listener-preference data when developing
headphone target curves.
Authors
avatar for Gabriele Ravizza

Gabriele Ravizza

Perceptual Audio Evaluation Specialist, FORCE Technology
▪  Acoustics, psychoacoustics, product development, and digital communication as an Audio Engineer in the consumer electronics industry.
▪ Currently employed as a specialist at FORCE Technology's SenseLab department, contributing to enhancing sound quality in a wide range of consumer electronics products, collaborating with audio companies from across the globe... Read More →
avatar for Julian Villegas

Julian Villegas

University of Aizu, University of Aizu
Japan
Thursday May 28, 2026 3:00pm - 3:30pm CEST
Aud 44 Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark

3:00pm CEST

Emergence; Spatial Directionality of Sa Quintina in the Sacred Vocal Tradition of Castelsardo, Sardinia, Italy: An Early-Stage Sonological–Acoustical Study
Thursday May 28, 2026 3:00pm - 3:30pm CEST
Sa quintina is a distinctive emergent vocal phenomenon
almost exclusively associated with the sacred polyphonic
singing tradition of Castelsardo, perceived as an
autonomous “fifth voice” arising during collective
performance by four male singers. Although widely
acknowledged in ethnomusicological literature, its
formation mechanisms remain only partially explored within
audio engineering; acoustical research.
This paper presents an early-stage, descriptive sonological
case study proposing new hypotheses on the formation;
spatial reinforcement of sa quintina. The phenomenon is
interpreted as a physically grounded, measurable outcome of
harmonic fusion; spatial interference, observable
through spectral energy distribution; coherence. It is
hypothesized to emerge from a converging set of
conditions—including non-tempered harmonic textures,
differentiated vocal emission techniques, intentional
formant tuning,; circular spatial configuration—none of
which is assumed to be strictly sufficient in isolation.
Building upon previous spectral coherence analyses, the
study introduces a Quintina Directionality Index (QDI) to
quantify the spatial dimension of the phenomenon. QDI is
defined as the ratio between spectral energy in two
frequency bands associated with sa quintina (600–750 Hz;
1200–1400 Hz); total spectral energy. The index is
evaluated as a function of direction using ambisonic
recordings in an anechoic chamber; as a function of
microphone position in a controlled field setting.
Preliminary observations suggest that sa quintina
corresponds to localized regions of enhanced spectral
coherence; energy reinforcement, supporting its
interpretation as an emergent physical phenomenon that
precedes; enables its perceptual salience, rather than a
purely auditory illusion.
Authors
FB

Felicita Brusoni

PhD candidate Musikhögskolan i Malmö, Lund University
LF

Luca Frigo

Conservatorio G. Nicolini Piacenza
MS

Martino Sarolli

Conservatorio Paganini Genova
RD

Riccardo Dapelo

Conservatorio Nicolini Piacenza
Thursday May 28, 2026 3:00pm - 3:30pm CEST
Aud 43 Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark

3:00pm CEST

Jim and Ulrike Anderson: 3D Masterclass
Thursday May 28, 2026 3:00pm - 4:00pm CEST
Jim and Ulrike have been recording in and for immersive
audio for broadcast, film and audiophile staples for
decades. They specialize in turning traditional acoustic
New York Studio recordings into vast spatial experiences.
The audiences will be experiencing the breathtaking
virtuosity of the likes of Jane Ira Bloom, the Secret Trio,
Donald Vega and large format ensembles under Franco
Ambrosetti and Jim Pugh.

This masterclass series, featuring remarkable recording
artists, is a chance to hear 3D audio at its best; as we
discuss qualities that make it truly worth the effort.

In each masterclass, we explore the new spatial
possibilities in recording and production, detailing also
this specific listening room, regarding ITU-R BS.1116
compliance and auditory envelopment (AEV) transparency.
Seats are limited to keep playback variation at bay.
Speakers
avatar for Jim Anderson

Jim Anderson

Professor, Anderson Audio New York
Jim has been the President of the AES Educational Foundation since 2020 and is a professor of recorded music with the Clive Davis Institute of Recorded Music in the Tisch School of the Arts at New York University. Jim was the Institute’s Chair from 2004 – 2008. A graduate of the... Read More →
avatar for Thomas Lund

Thomas Lund

Genelec Oy, Genelec Oy
Denmark
UA

Ulrike Anderson

Anderson Audio New York
Thursday May 28, 2026 3:00pm - 4:00pm CEST
Aud 31 Technical University of Denmark Asmussens Alle, Building 306 DK-2800 Kgs. Lyngby Denmark

3:30pm CEST

NAVIQUAL: Creating Spatial Audio Quality Maps for Virtual Live Music Environments
Thursday May 28, 2026 3:30pm - 4:00pm CEST
Live music environments can be simulated; evaluated
through spatial audio; augmented reality (AR)
technology. However, conducting perceptual studies on AR
environments can be challenging, as multiple design
considerations; uncontrolled variables come into play.
Hence, we developed Naviqual, a tool to create a spatial
audio quality map for a virtual live music environment. We
generated objective quality contour; polar maps to
predict the quality of experience (QoE) across listener
locations; directions respectively. We found that these
maps strongly aligned with perceptual evaluations by
normal-hearing listeners through listening tests. We also
found that binaural objective metrics; signal-to-noise
ratio both strongly predict QoE across listener
translations, with the former outperforming the latter in
predicting QoE across listener directions. Overall,
Naviqual provides a QoE map for virtual live music
environments robust across various listener locations;
directions, noise locations, music content,; room
acoustics.
Authors
CT

Carl Timothy Tolentino

University College Dublin
Thursday May 28, 2026 3:30pm - 4:00pm CEST
Aud 43 Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark

3:30pm CEST

Audio engineering music for listeners with hearing loss
Thursday May 28, 2026 3:30pm - 4:30pm CEST
Audio engineering often implicitly assumes a uniformity in
hearing across listeners; this is an assumption that does
not reflect real-world diversity. How could technologies
and practices in production, mixing, and reproduction be
adapted to create music that is more inclusive? While the
AES has a conference series on Audio and Music Induced
Hearing Disorders, this has focused on the causes of
hearing loss with little on audio engineering for listeners
who have a hearing loss.

In western countries, about one in three adults are deaf,
have hearing loss or suffer from tinnitus. Hearing loss can
lead to many challenges with music such as: inaudibility of
quieter passages, distortion, degraded pitch perception,
and difficulty in identifying and picking out lyrics and
instruments. The most common intervention for mild to
moderately severe hearing loss is hearing aids. But while
many of these devices have music programs, their efficacy
is mixed, to the point that many opt not to use them. With
the rise of machine learning within Audio Engineering,
there are opportunities to better personalise music, and
therefore address issues listeners face. Consumer devices
are also increasingly having audio accessibility features
added, but the usefulness of these lack independent
testing. This workshop will consider opportunities for
making music more accessible.

The workshop will start by exploring how hearing loss harms
the experience of listening to music and how this varies
between people. This will lead to discussion of why no
technology can fully ‘correct’ music to achieve a ‘perfect’
listening experience for those with hearing loss. There is
no technology to recreate a ‘golden-ears’ experience. This
leads to a key research question: what is the best,
rendition of a piece of music for someone who has hearing
loss? What do listeners want from music, and how can we get
closest to achieving that?

We will bring in findings from research projects and
listening tests to explore what is known, and also to
highlight that there are significant gaps in knowledge that
require further research. We will then explore
state-of-the-art in wearables such as hearing aids and
sound reproduction systems. This will include the current
Cadenza project, which has been running a series of machine
learning challenges to improve music for those with hearing
loss.

Throughout, we will encourage questions and engagement from
delegates. We want to hear about lived experience of
hearing difference and how that has changed professional
practice and personal lives. We are also keen to hear
suggestions from delegates on what approaches might be used
to improve music for those with hearing loss.

We aim to raise awareness of the importance of considering
diverse audiences in Audio Engineering practice. Where
possible, the workshop will provide practical guidance for
audio engineers, highlighting techniques and emerging
technologies that can better support listeners with diverse
hearing profiles.

The Workshop will be organised by the Cadenza Project Team
https://cadenzachallenge.org/ A large UK-funded project
about improving music for those with hearing loss.
Speakers
avatar for Josh Reiss

Josh Reiss

Professor, Queen Mary University of London
Josh Reiss is Professor of Audio Engineering with the Centre for Digital Music at Queen Mary University of London. He has published more than 200 scientific papers (including over 50 in premier journals and 6 best paper awards) and co-authored two books. His research has been featured... Read More →
TC

Trevor Cox

University of Salford
SM

Sara Madsen

GN Store Nord
AS

Adam Steed

Contact Theatre, Manchester
Thursday May 28, 2026 3:30pm - 4:30pm CEST
Aud 41 Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark

4:00pm CEST

Influences of Nonlinear Distortion in Music Playback on Listeners’ Stress Evaluated by PPI; RMSSD of PPG
Thursday May 28, 2026 4:00pm - 4:30pm CEST
The phenomenon in which listeners’ impressions of music are
unintentionally altered even when the same sound source is
played back remains an important issue. Previous research
has shown that the state; combination of audio equipment
affect the characteristics of nonlinear distortion in music
playback. Hence, we conducted a subjective evaluation of
auditory; musical impressions using sound sources with
various nonlinear distortions. However, the subjective
evaluation was unstable; difficult to assess. The reason
was that the sound change was perceived emotionally as a
slight change in sound image; musicality,; the
interpretation of evaluation terms varies widely among
subjects due to the difficulty of verbalizing the
impression. Therefore, we evaluated the change in
listeners’ stress caused by nonlinear distortion in music
playback using the photoplethysmography (PPG). In this
study, we conducted a follow-up experiment with improved
accuracy.
In the experiment, 41 subjects listened to sound sources
with even-order harmonic distortion at 2.69% THD, odd-order
harmonic distortion at 2.69% THD,; no distortion. The
musical piece of sound sources is an original to eliminate
familiarity; bias toward existing music.
We evaluated changes in subjects’ stress states using the
mean pulse-pulse interval (PPI); the root mean square of
successive differences (RMSSD), computed from the PPG
signal, as indicators of stress.
These results reconfirm that nonlinear distortion in music
playback affects listeners’ vital responses, as evidenced
by significant differences in both mean PPI; RMSSD, as
assessed by Cochran's Q test at the 5% significance level.
Authors
KN

Kenshin Nakada

Tokyo University of Science
SM

Shun Muramatsu

The University of Tokyo
TY

Takahiro Yoshida

Professor, Tokyo University of Science
Thursday May 28, 2026 4:00pm - 4:30pm CEST
Aud 43 Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark

4:00pm CEST

Stefan Bock: 3D Masterclass
Thursday May 28, 2026 4:00pm - 5:00pm CEST
Stefan reports from the front lines of recording, mixing,
and live streaming immersive music, highlighting the
technical and creative challenges of delivering
three-dimensional sound in real time. He shares practical
insights into spatial mixing, format compatibility, and the
realities of reliable immersive streaming across diverse
playback environments.

This masterclass series, featuring remarkable recording
artists, is a chance to hear 3D audio at its best; as we
discuss qualities that make it truly worth the effort.

In each masterclass, we explore the new spatial
possibilities in recording and production, detailing also
this specific listening room, regarding ITU-R BS.1116
compliance and auditory envelopment (AEV) transparency.
Seats are limited to keep playback variation at bay.
Speakers
avatar for Stefan Bock

Stefan Bock

Managing Director, msm-studios GmbH
Stefan Bock, born 20.08.1964 in southern Germany was starting his career in 1987 as an audio engineer. After freelancing in different facilities in Munich, he co-founded msm-studios in 1991 where he was the Chief Mastering Engineer and General Manager.

He was leading msm-studios t... Read More →
avatar for Thomas Lund

Thomas Lund

Genelec Oy, Genelec Oy
Denmark
Thursday May 28, 2026 4:00pm - 5:00pm CEST
Aud 31 Technical University of Denmark Asmussens Alle, Building 306 DK-2800 Kgs. Lyngby Denmark

4:30pm CEST

Personalized Timbre Optimization for Stereophonic Sound Reproduction via Earphones: Part 2 – Practical Implementation; Validation on Consumer TWS Devices
Thursday May 28, 2026 4:30pm - 5:00pm CEST
This paper presents Part 2 of our study on personalized
timbre optimization for stereophonic sound reproduction via
earphones, following our previous work presented at the AES
International Conference on Headphone Technology in 2025.
While Part 1 established a novel auditory-model-based
framework for reproducing a listener’s natural timbre
reference; demonstrated its perceptual validity under
controlled conditions, the present study focuses on the
practical implementation; validation of this approach
for real-world use with consumer True Wireless Stereo (TWS)
earphones.

Conventional headphone; earphone personalization
techniques primarily target spatial audio reproduction or
rely on preference-based equalization, often overlooking
the accurate reproduction of natural timbre in stereophonic
content. Our approach explicitly addresses this limitation
by isolating; optimizing perceptually relevant timbral
cues while excluding spatial encoding components, thereby
improving timbral fidelity without degrading stereo imaging.

The proposed method originally consists of four stages:
high-resolution anatomical scanning of the listener’s upper
body, including the pinnae, individualized HRTF computation
using the boundary element method, selective removal of
spatial encoding components to derive a personalized
reference target response curve (PR-TRC),; perceptual
optimization using a listener-specific weighting
coefficient grounded in auditory reference fidelity rather
than preference. In this paper, each stage is simplified
; automated using smartphone-based scanning;
AI-assisted processing, enabling end users to complete the
entire personalization process via a smartphone connected
to a cloud-based server. The resulting personalized target
response curve is implemented within the computational;
memory constraints of the DSP pipeline of commercial
consumer TWS earphones.

A subjective evaluation using the Semantic Differential
Method was conducted to assess the perceptual impact of the
simplified implementation. Twenty-four listeners evaluated
personalized target curves generated by both the original
; simplified methods, as well as two non-personalized
target curves commonly used in commercial TWS earphones.
The results show that both personalized methods
consistently outperform non-personalized conditions in
overall sound quality; listener preference. Importantly,
no statistically significant degradation in perceived
timbral naturalness was observed between the simplified;
original methods.

These findings demonstrate that auditory-model-based
personalized timbre optimization can be effectively
translated into a practical, consumer-ready technology. The
proposed approach represents a foundational contribution to
future audio personalization; has broad applicability
across headphone; earphone systems for stereophonic
sound reproduction.
Authors
AH

Atsushi Hara

final Inc.
HH

Haruto Hirai

final Inc.
avatar for Kimio Hamasaki

Kimio Hamasaki

President, Artsridge LLC
Kimio Hamasaki, an AES Fellow, is a producer and balance engineer for music recordings, a researcher in spatial audio, an educator in audio engineering and acoustics, and a consultant in audio engineering. He has recorded and produced numerous orchestral and operatic works with the Vienna Philharmonic... Read More →
MH

Mitsuru Hosoo

final Inc.
NT

Nao Tojo

final Inc.
SS

Shun Saito

final Inc./post-doc

Thursday May 28, 2026 4:30pm - 5:00pm CEST
Aud 44 Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark

4:30pm CEST

From Gaze to Gnosis: A Critical Framework for Embodied Audio Production
Thursday May 28, 2026 4:30pm - 5:00pm CEST
Audio engineering standards often present as objective, yet
they frequently rely on a systemic data bias which Perez
characterises as the 'default male bias' [1]. This paper
examines the hegemony of the male ear, a system of norms
that privileges masculine modes of hearing by prioritizing
technical structure; text over affective experience;
timbre [2]. By transitioning from a visual centric auditory
gaze toward an embodied sonic gnosis, researchers can
recover haptic; physiological ways of knowing sound.
Drawing on the feminist listening praxis of the Female Ear
[3], this work explores the recording studio as an
analytical space where sonic microaggressions [4] enforce
rigid technical standards. The author argues for a new
audio praxis that centers ear pleasures [5], validating
subjective; affective sensory data as legitimate
engineering input. This approach seeks to dismantle the
regulatory fiction [6] of a universal hearing standard,
promoting a pluralistic understanding of musicking [7] that
is inclusive of non normative perspectives.
Authors
avatar for Katie Ambrose

Katie Ambrose

PhD Student, University of York
Katie is a postgraduate researcher at the University of York, working on a th...
Thursday May 28, 2026 4:30pm - 5:00pm CEST
Aud 43 Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark
 
Friday, May 29
 

9:00am CEST

Use of Headphones in Stereo Mastering and 3D Recording
Friday May 29, 2026 9:00am - 10:30am CEST
Loudspeaker monitoring is the reference when audio
professionals evaluate content. Headphones are also
important quality-checking tools; and many consumers enjoy
music using “close-fitting listening devices”, as all
different flavours of headphones are known in recent
standards writing.

We discuss the two reproduction methods from perceptual,
recording and mastering perspectives; especially
differences in timbre, imaging and auditory envelopment
when listening to stereo. Applications of headphones in
recording, when setting up and trimming stereo or 3D
microphone arrays, are also practically detailed.

In the last part of the workshop, attendees are invited to
personally compare the two domains on the qualities and
applications discussed; with guided listening to audio
examples between a pair of precision nearfield monitors,
Genelec 8351B, and a pair of excellent headphones, Audeze
CRBN2.
Speakers
avatar for Stefan Bock

Stefan Bock

Managing Director, msm-studios GmbH
Stefan Bock, born 20.08.1964 in southern Germany was starting his career in 1987 as an audio engineer. After freelancing in different facilities in Munich, he co-founded msm-studios in 1991 where he was the Chief Mastering Engineer and General Manager.

He was leading msm-studios t... Read More →
avatar for Thomas Lund

Thomas Lund

Genelec Oy, Genelec Oy
Denmark
avatar for Morten Lindberg

Morten Lindberg

Engineer and Producer, 2L (Lindberg Lyd)
Recording Producer and Balance Engineer with 50 GRAMMY-nominations, 42 of these in craft categories Best Engineered Album, Best Surround Sound Album, Best Immersive Audio Album and Producer of the Year. Founder and CEO of the record label 2L. Grammy Award-winner 2020 and 2026. Immersive... Read More →
UA

Ulrike Anderson

Anderson Audio New York
avatar for Chris Berens

Chris Berens

Artist and Industry Relations, Audeze
Brand ambassador for Audeze, I love all aspects of audio production and engineering, especially immersive audio!

Friday May 29, 2026 9:00am - 10:30am CEST
Aud 49 Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark

9:00am CEST

Exploring Perceptual; Physiological Auditory Models for Assessing Speech Intelligibility in Enhanced Signals
Friday May 29, 2026 9:00am - 11:00am CEST
Current deep learning approaches to speech enhancement rely
heavily on objective measures like mean squared error or
scale-invariant signal-to-distortion ratio as both training
objectives; evaluation metrics. While analytically
convenient, these benchmarks often fail to capture the
nuances of human perception or actual intelligibility.
Furthermore, the inconsistent integration of metrics like
Short-Term Objective Intelligibility or Perceptual
Evaluation of Speech Quality into training; evaluation
pipelines leaves a gap between algorithmic performance;
perceptual reality. This paper proposes a transition
towards evaluation methodologies grounded in
psychoacoustics; audiological modeling. Our study
explores two distinct methods to characterise enhanced
signals. On one hand, we employ a perceptual approach based
on the Cambridge loudness model to assess the preservation
of spectral excitation patterns; perceived intensity. On
the other hand, we adopt a biophysical approach by
utilising CoNNear, a convolutional model of the human
auditory periphery. This allows us to simulate
representations of responses at different stages of the
auditory periphery to observe how speech enhancement
processing affects the physiological representation of
speech. We analyse pre-trained speech enhancement models
using automatic speech recognition; Short-Term Objective
Intelligibility as an additional proxy for human
intelligibility. By mapping automatic speech recognition
performance against loudness; peripheral response
patterns, we investigate the extent to which current
enhancement strategies maintain the perceptual;
physiological integrity of the speech signal. This work
aims to identify features predictive of intelligibility,
providing a foundation for speech enhancement systems
optimised for the human listener rather than purely
signal-based objective functions.
Authors
FE

François Effa

Université de Lorraine, CNRS, Inria, Loria, Nancy, France
RS

Romain Serizel

LORIA - Laboratoire Lorrain de Recherche en Informatique etnses Applications
Friday May 29, 2026 9:00am - 11:00am CEST
Foyer Building 303A Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark

9:00am CEST

Objective Quality Models for Decision-Making in Speech Coding
Friday May 29, 2026 9:00am - 11:00am CEST
Objective quality evaluation is widely used in speech
coding, yet objective estimates often show limited
agreement with subjective listening-test results. Rather
than focusing on absolute score accuracy, this paper
evaluates objective speech quality models from a
decision-making perspective, defined as their ability to
support comparative judgments between speech codecs or
codec configurations. A formal ITU-R P.800 Absolute
Category Rating (ACR) listening test was conducted with 30
listeners across 24 conditions, covering conventional;
neural monophonic speech codecs operating under
clear-channel conditions at sampling frequencies from 16 to
48 kHz; bit rates ranging from below 1 kbps to above 16
kbps. The speech material consisted of internally recorded,
clean French-language speech that was not used in the
development or training of any of the evaluated codecs or
objective quality models. Seven objective quality models,
namely PESQ, VISQOL Speech, VISQOL Audio, WARP-Q, NISQA,
UTMOS,; DistillMOS, were evaluated on the same material.
Decision-making performance was assessed by comparing
subjective; objective rankings using Kendall’s rank
correlation coefficient; by analyzing pairwise codec
comparisons using t-tests at a 95% confidence level. The
results show that some objective quality models are
effective for comparing bit rate variations within a given
speech coding technology, provided that all other codec
parameters remain unchanged (e.g., sampling frequency).
However, all models exhibit limitations, including
tendencies toward over- or underestimation for certain
technologies, as well as reduced reliability when applied
across different sampling frequencies. Despite its
conventional origins, PESQ remains capable of supporting
decision-making even when applied to neural speech codecs.
Authors
CL

Clémence Lamballe

Universite de Sherbrooke
PG

Philippe Gournay

Universite de Sherbrooke
RL

Roch Lefebvre

Universite de Sherbrooke
Friday May 29, 2026 9:00am - 11:00am CEST
Foyer Building 303A Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark

9:00am CEST

A perceptual evaluation of various commercial models of music source separation, with a focus on model performance against non-traditional source material
Friday May 29, 2026 9:00am - 11:00am CEST
Music source separation (MSS) systems are commonly used in
production, remixing,; audio analysis work, yet
questions arise regarding the extent that objective
evaluations of model performance align with human
perceptual evaluations, particularly when tasked with
non-traditional source material (in this case, heavily
processed electronic music). This study seeks to set a
framework for an evaluation of 3 machine learning
approaches to MSS: a spectrogram-domain model (spleeter), a
waveform-domain model (Demucs v2),; a hybrid-domain
model (HTDemucs). Subjective evaluations of model
performance were accumulated via a MUSHRA-style listening
test, while objective evaluations were assessed using
signal-to-distortion ratio (SDR); Frechet Audio Distance
(FAD). Results showed consistent agreement across objective
metrics, with the hybrid-domain model outperforming the
other singular-domain models. Perceptual ratings also
favored the hybrid model, with listeners occasionally
rating the model output as equal or better quality than the
original reference, interestingly. Preliminary analysis
indicates some moderate but insignificant correlations
between the two assessment paths, reinforcing concerns
about relying solely on numerical evaluations when
discussing MSS model performance. Implications for model
design; future evaluation procedures are discussed.
Authors
avatar for Sahan Wijewardane

Sahan Wijewardane

University of Miami
Friday May 29, 2026 9:00am - 11:00am CEST
Foyer Building 303A Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark

9:30am CEST

Who Controls the Space? Artistic Intent; Sound Diffusion in Immersive Concert Performance
Friday May 29, 2026 9:30am - 10:00am CEST
Recent advances in large-scale multichannel loudspeaker
systems have enabled immersive concert formats that extend
spatial control beyond conventional stereo; small
multichannel configurations. High-density loudspeaker
arrays (HDLAs) allow sound to be distributed across complex
architectural spaces, challenging established distinctions
between composition, performance,; live sound practice.
In live contexts, however, the realization of spatial
attributes is often constrained by system complexity,
limited rehearsal time,; the lack of artist-facing
spatial control interfaces. As a result, spatial
realization; sound diffusion are frequently delegated to
sound engineers, who translate artistic material to the
acoustic; architectural conditions of the venue in real
time.

This paper examines three immersive concerts presented
during Sonic Days 2025 in Denmark, realized on both
large-scale; small-scale multichannel loudspeaker
systems. The concerts represent contrasting production
contexts, including a site-specific spatial composition
conceived explicitly for a high-density loudspeaker array
; performances by artists whose practices are typically
oriented toward stereo or small multichannel formats.
Across these cases, spatialization functioned variously as
compositional material, interpretive layer,; adaptive
live-mixing practice.

The paper analyzes how control over spatial attributes is
negotiated between artists; sound engineers in live
immersive concert settings,; how this negotiation
affects the interpretation of artistic intent; audience
experience. Particular attention is given to the role of
sound engineers as active mediators whose decisions shape
spatial form, listening perspective,; the relationship
between sound; architecture. The findings suggest that
immersive concert formats redistribute creative agency
across artists, technicians,; technological
infrastructures,; point toward the need for revised
conceptual frameworks for authorship, performance,;
listening in large-scale spatial audio environments.
Authors
avatar for Kasper Fangel Skov

Kasper Fangel Skov

Assistant Professor, PhD, Sonic College (UC SYD)
Friday May 29, 2026 9:30am - 10:00am CEST
Aud 43 Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark

10:30am CEST

The cognition of sound in museums: Toward a spectrum of meanings
Friday May 29, 2026 10:30am - 11:00am CEST
This presentation develops a conceptual framework for
understanding how visitors cognize sound in museum
exhibitions. While sound increasingly features in museum
practice, research has focused primarily on measuring
visitor enjoyment; engagement rather than examining the
specific meanings sound generates. This gap reflects the
absence of a framework conceptualizing sound's
meaning-making capacities to guide empirical investigation.
Drawing on scholarship from music studies, semiotics,
phenomenology,; embodied cognition, I propose a
seven-component spectrum identifying distinct yet
interrelated meanings that sound can convey in museums:
aesthetic, representational, emotional, sensorial,
imaginative, social,; political. These meanings can be
apprehended independently or in combination, typically
through emergent, pre-conscious perception rather than
deliberate awareness.
The spectrum builds on the premise that museum sound
meaning-making unfolds through dynamics internalized from
early childhood as we attune to the world sonically. It
draws on the notion of sound as a "sonic aggregate"
(Grimshaw; Garner 2015)—encompassing social, contextual,
temporal,; embodied experiences—rather than reducing
sound to wave phenomena. Visitors actively co-produce
meanings by drawing on their moods, memories, knowledge,
; imagination during exhibition encounters.
Each meaning category is illustrated with exhibition case
studies, demonstrating the spectrum's applicability across
diverse sound-based multimodal museum practices—from
popular music exhibitions to sound art installations. The
spectrum aims to catalyze research through varied
methodological approaches; establish analytical
standards for studying sound in museums, with potential
adoption by international standardization bodies.
Authors
avatar for alcina cortez

alcina cortez

Sound Studies Researcher, INET-md | NOVA University lisbon
A PhD in ethnomusicology and museum studies and a curator, I am committed to exploring the diverse meaning-making capabilities of sound when exhibited in museums, encompassing the representational, emotional, sensorial, and social, as well as its ability to foster imagination and... Read More →
Friday May 29, 2026 10:30am - 11:00am CEST
Aud 43 Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark

11:00am CEST

Li Dakang: 3D Masterclass
Friday May 29, 2026 11:00am - 12:00pm CEST
Prof. Li Dakang is a preeminent recording engineer and
pioneer of 3D recording of Chinese traditional music,
ancient instruments and spaces. Attendees are treated to a
selection of unique 3D recordings, including a new and
glorious version of China’s National Anthem. Prof. Li
describes the LDK-Cube for capturing the envelopment of an
acoustic space, and questions reliable reproduction of this
important quality.

This masterclass series, featuring remarkable recording
artists, is a chance to hear 3D audio at its best; as we
discuss qualities that make it truly worth the effort.

In each masterclass, we explore the new spatial
possibilities in recording and production, detailing also
this specific listening room, regarding ITU-R BS.1116
compliance and auditory envelopment (AEV) transparency.
Seats are limited to keep playback variation at bay.
Speakers
avatar for Hanying Feng

Hanying Feng

China National Director, Communications University of China
avatar for Thomas Lund

Thomas Lund

Genelec Oy, Genelec Oy
Denmark
Friday May 29, 2026 11:00am - 12:00pm CEST
Aud 31 Technical University of Denmark Asmussens Alle, Building 306 DK-2800 Kgs. Lyngby Denmark

12:30pm CEST

Perceptual Evaluation of the Open Binaural Renderer
Friday May 29, 2026 12:30pm - 1:00pm CEST
This paper presents the perceptual evaluation of the Open Binaural Renderer (OBR), an open-source librarydeveloped for headphone-based rendering of Immersive Audio Model and Formats (IAMF) content. The evaluationfollowed an iterative framework in which findings from a pilot listening study informed the tuning of renderingprofiles, and the resulting renderer was benchmarked against established proprietary solutions. In the pilot study,19 expert listeners rated the Overall Listening Experience (OLE) of the initial prototype (OBRv1) and five externalrenderers across diverse audio content. Qualitative feedback was analysed using inductive coding to identify salientperceptual dimensions. The pilot revealed content-dependent performance and showed that a single default profilewas inadequate, yielding mixed responses in both the numerical scale and in the qualitative feedback and motivatingthe development of multiple rendering profiles in OBRv2. The main study evaluated two OBRv2 profiles targetingdifferent reverberation characteristics (Direct and Ambient) alongside three top-performing external renderers. Atotal of 39 participants, divided into expert and non-expert groups, rated five perceptual attributes: Voice Quality,Envelopment, Externalisation, Overall Listening Experience, and Timbral Balance. Mixed-design ANOVA revealedsignificant main effects of renderer condition on all attributes. Pairwise comparisons showed that OBRv2,Ambientachieved significantly higher OLE ratings than one proprietary renderer and reached statistical parity with theremaining two, representing a measurable improvement over the prototype. A trade-off between Voice Qualityand Externalisation was observed, driven by the level of reverberation in each renderer. The results demonstratethat iterative, perceptually informed tuning can yield competitive binaural rendering quality in an open-sourceframework.
Authors
FL

Felicia Lim

Google LLC
avatar for Gavin Kearney

Gavin Kearney

Professor of Audio Engineering, University of York
Gavin Kearney graduated from Dublin Institute of Technology in 2002 with an Honors degree in Electronic Engineering and has since obtained MSc and PhD degrees in Audio Signal Processing from Trinity College Dublin. He joined the University of York as Lecturer in Sound Design in January... Read More →
avatar for Jan Skoglund

Jan Skoglund

Google, Google

avatar for Jani Huoponen

Jani Huoponen

Google, Google LLC
With 25+ years of media industry product development, Jani Huoponen is a seasoned expert in developing cutting-edge audio and video technologies for consumer devices and streaming systems. Joining Google in 2010, he’s served as a product manager across key multimedia initiatives... Read More →
avatar for Katarzyna Sochaczewska

Katarzyna Sochaczewska

Immersive Music Producer, Researcher, University of York

TR

Tomasz Rudzki

University of York
Friday May 29, 2026 12:30pm - 1:00pm CEST
Aud 42 Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark

12:30pm CEST

Evaluation of Objective Speech Intelligibility Metrics for Hearing-Aid Users in Multi-Talker Spatial Environments
Friday May 29, 2026 12:30pm - 1:00pm CEST
Despite the growing number of hearing-impaired workers
wearing hearing-aids in occupational settings,
understanding speech in multi-talker situations remains
challenging. This difficulty is particularly pronounced in
open-plan offices, where simultaneous talkers; room
reverberation are prone to degrade speech intelligibility.
While spatial cues are essential for segregating target
speech from competing sources, hearing-aids signal
processing may alter binaural information that supports
spatial hearing.
Accurate evaluation of hearing-aids performance is
therefore crucial. Objective speech intelligibility metrics
offer an efficient alternative to time-consuming listening
tests; however, their validity in complex spatial scenarios
involving hearing-impaired listeners remains unclear.
Monaural metrics such as HASPI account for individual
hearing loss but neglect spatial information, whereas
binaural metrics such as MBSTOI incorporate spatial cues
but are primarily designed for normal-hearing listeners.
This study evaluates the ability of existing objective
metrics to predict speech intelligibility for hearing-aid
users in multi-talker spatial environments. Listening tests
are conducted on 20 hearing-impaired participants fitted
with binaural hearing-aids. Four types of multi-talker
auditory scenes representative of open-plan offices are
reproduced using a loudspeaker array. They involve a target
speech, combined with diffuse noise; a localized
competing speech source. Objective measurements are
performed using an acoustic mannequin fitted with the
participants’ hearing-aids. HASPI; MBSTOI values are
computed from the binaural signals recorded at the eardrums
; incorporating individual hearing losses.
Objective predictions are compared with subjective
intelligibility scores,; an ablation analysis is
conducted to distinguish the effects of hearing loss
modeling from those of binaural processing.
Authors
JA

Jean-Pierre Arz

INRS ( Vandoeuvre lès Nancy) - Institut national denrecherche et de sécurité (Vandoeuvre lès Nancy)
JD

Joël Ducourneau

LEMTA - Laboratoire d'Energétique et Mécanique Théorique etnAppliquée
LD

Louis Delebecque

LEMTA - Laboratoire d'Energétique et Mécanique Théorique etnAppliquée
RS

Romain Serizel

LORIA - Laboratoire Lorrain de Recherche en Informatique etnses Applications
Friday May 29, 2026 12:30pm - 1:00pm CEST
Aud 43 Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark
  Perception, Lecture

12:30pm CEST

Morten Lindberg: 3D Masterclass
Friday May 29, 2026 12:30pm - 1:30pm CEST
Morten describes his excellent recording techniques, and
attendees are treated to
a unique selection of high resolution 3D music listening
examples.

This masterclass series, featuring remarkable recording
artists, is a chance to hear 3D audio at its best; as we
discuss qualities that make it truly worth the effort.

In each masterclass, we explore the new spatial
possibilities in recording and production, detailing also
this specific listening room, regarding ITU-R BS.1116
compliance and auditory envelopment (AEV) transparency.
Speakers
avatar for Thomas Lund

Thomas Lund

Genelec Oy, Genelec Oy
Denmark
avatar for Morten Lindberg

Morten Lindberg

Engineer and Producer, 2L (Lindberg Lyd)
Recording Producer and Balance Engineer with 50 GRAMMY-nominations, 42 of these in craft categories Best Engineered Album, Best Surround Sound Album, Best Immersive Audio Album and Producer of the Year. Founder and CEO of the record label 2L. Grammy Award-winner 2020 and 2026. Immersive... Read More →
Friday May 29, 2026 12:30pm - 1:30pm CEST
Aud 31 Technical University of Denmark Asmussens Alle, Building 306 DK-2800 Kgs. Lyngby Denmark

12:30pm CEST

Innovative Measurement of Speech Intelligibility – Applications of Listening Effort in Research & Practice
Friday May 29, 2026 12:30pm - 2:00pm CEST
Speech intelligibility is a key factor in successful
communication across various domains, including research,
post-production for film and television, live sound
reinforcement, and audio production. Traditional assessment
methods often lack objectivity or fail to capture the
listener’s experience in real-world scenarios. In this
workshop, we introduce an innovative approach to measuring
speech intelligibility based on the concept of “Listening
Effort.” We will present the underlying technology, share
practical examples from different application areas, and
demonstrate how this method can be integrated into
workflows to optimize intelligibility. Attendees will have
the opportunity to participate in a hands-on demonstration
and discuss potential use cases relevant to their own work.
This session is designed for professionals and researchers
seeking reliable and actionable tools for evaluating and
improving speech intelligibility in diverse environments.
In this workshop, we present a new technology for measuring
speech intelligibility (“Listening Effort”). The method is
used in research, post-production (film/TV), live sound,
and audio production. The session is aimed at professionals
from both academia and industry who are interested in
objectively assessing and optimizing speech intelligibility.

Participants will be able to join a short demo/exercise and
ask questions.

Introduction & Relevance: Overview of the importance of
speech intelligibility across different fields
Technology & Methodology: Presentation of the measurement
method and underlying concepts
Practical Examples: Case studies from research,
post-production (film/TV), live sound, and production
Live Demo / Interactive Exercise: Practical demonstration
and opportunity for active participation
Discussion & Outlook: Q&A, exchange of ideas, and future
perspectives
Speakers
HB

Hannah Baumgartner

Fraunhofer IDMT
JR

Jan Rennies-Hochmuth

Fraunhofer IDMT
Friday May 29, 2026 12:30pm - 2:00pm CEST
Aud 41 Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark

1:00pm CEST

Assessing Situational Awareness of Hearing-Impaired People Through their Perception of Non-Speech Sound Events: a Literature Review
Friday May 29, 2026 1:00pm - 1:30pm CEST
Situational awareness is a multisensory ability that
enables individuals to perceive; appropriately take into
account their immediate environment. This perception of the
world through our senses is carried out continuously;
unconsciously throughout the day. When auditory perception
is degraded, an individual may no longer correctly perceive
a doorbell, a water leak, or an alarm signal, which
negatively affects quality of life; may lead to
dangerous situations. Auditory perception can in particular
be degraded by hearing loss, a common; widespread
condition. The most common treatment consists of wearing
hearing aids, which are mainly designed to improve speech
intelligibility, especially in noisy environments. Feedback
from hearing-impaired people; hearing-aid users
indicates that, although auditory situational awareness has
been recognised as an essential component of well-being, it
remains insufficiently studied; requires further
investigation. There is currently no standard method for
assessing to which extent one's situational awareness is
affected by hearing impairment; the use of hearing aids.
This is a complex process that requires assessing the
perception of relevant sound events within a continuous
stream of multisensorial information, by individuals who
have different subjective preferences. Most existing
methods are limited to evaluating only a subset of the
problem, such as identification; localisation of
non-speech sound events. The rise of new technologies, such
as virtual reality, enables the development of assessment
methods within more realistic yet controlled environments.
This study aims to review existing methods in order to
highlight their limitations in addressing the issue at hand.
Authors
AF

Adil Faiz

Université de Lorraine, CNRS, LEMTA, F-54000 Nancy, France
BM

Balbine Maillou

Université de Lorraine, CNRS, LEMTA, F-54000 Nancy, France

EG

Emma Granier

Université de Lorraine, CNRS, Inria, Loria
JD

Joël Ducourneau

LEMTA - Laboratoire d'Energétique et Mécanique Théorique etnAppliquée
RS

Romain Serizel

LORIA - Laboratoire Lorrain de Recherche en Informatique etnses Applications
Friday May 29, 2026 1:00pm - 1:30pm CEST
Aud 43 Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark
  Perception, Lecture

1:00pm CEST

Real-Time Heart Rate Sonification Using Spectral Filtering of Preferred Music for Running Training
Friday May 29, 2026 1:00pm - 3:00pm CEST
The purpose of this study was to evaluate a sonification
system that maps live heart rate data to real-time spectral
filtering of a runner's preferred music. Assessed using a
within-subjects design (n = 13), the system employs
high-pass; low-pass filters to indicate deviations from
target heart rate zones, providing instantaneous
biofeedback without requiring visual attention.
Quantitative analysis revealed no statistically significant
differences in target zone accuracy or response time
between auditory, visual,; combined conditions. However,
qualitative thematic analysis identified a clear division
in user preference. Participants favouring the auditory
condition demonstrated faster mean response times to audio
biofeedback. Findings suggest that while sonification
promotes environmental focus; "gamifies" training, its
efficacy is highly dependent on individual processing
styles; music familiarity.
Authors
avatar for Duncan Williams

Duncan Williams

Senior Lecturer, Acoustics Research Centre, University of Salford
JS

Jay Steel

Acoustics Research Centre, University of Salford
NR

Nicholas Ripley

School of Health and Society, University of Salford
Friday May 29, 2026 1:00pm - 3:00pm CEST
Foyer Building 303A Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark

1:00pm CEST

A Psychoacoustic Framework for In-Vehicle Audio-Light Mapping
Friday May 29, 2026 1:00pm - 3:00pm CEST
This paper proposes a psychoacoustic-based audio-visual
mapping framework for intelligent vehicle cabins to enhance
immersion; stabilize spatial auditory perception. By
establishing mappings between auditory descriptors—such as
Direction of Arrival (DOA), spectral centroid,; temporal
envelope—and ambient lighting parameters, the framework
leverages "ambient vision" to augment the perceptual
experience without increasing the driver's cognitive load.
Theoretical analysis based on Stevens’ Power Law indicates
that the proposed mapping strategies effectively
synchronize audio-visual intensities; mitigate
perceptual fatigue, providing a conceptual reference for
future multisensory HMI design.
Authors
avatar for Kangwei Wang

Kangwei Wang

Acoustic System Engineer, GoerDynamics Lab2
Friday May 29, 2026 1:00pm - 3:00pm CEST
Foyer Building 303A Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark

1:30pm CEST

Transient Evoked Otoacoustic Emissions; Self Reported Sound Exposure
Friday May 29, 2026 1:30pm - 2:00pm CEST
Headphone listening has become an integral part of everyday
life, spanning music consumption, communication, online
media,; increasingly, computer gaming. These diverse
listening contexts make individual sound exposure highly
variable; difficult to quantify. While music listening
; occupational headphone use have been widely studied,
sound exposure from gaming remains comparatively
undocumented. This study investigated the relationship
between self‑reported exposure through headphones;
cochlear function assessed using transient evoked
otoacoustic emissions (TEOAE). Forty‑one university
students completed a detailed questionnaire on listening
habits,; TEOAEs were recorded in both ears across five
half‑octave frequency bands. Estimated weekly exposure
levels were derived from participants’ reported durations
; contexts of use. TEOAE amplitude, signal‑to‑noise ratio
(SNR),; reproducibility showed clear frequency‑dependent
patterns; small ear asymmetries, consistent with typical
OAE behaviour. Only limited associations were found between
self‑reported exposure; TEOAE measures, with significant
effects emerging primarily for SNR; reproducibility in
the highest‑exposure group. No consistent differences were
observed between long‑term gamers; non‑gamers. These
findings suggest that self‑reported exposure alone may be
insufficient to detect subtle cochlear changes in young
adults,; underscore the need for more precise
exposure‑monitoring methods when evaluating recreational
sound exposure risks.
Authors
DH

Dorte Hammershøi

Professor, Acoustics and Hearing, AI and Sound, Department of Electronic Systems, Aalborg University
RO

Rodrigo Ordoñez

Aalborg University
Friday May 29, 2026 1:30pm - 2:00pm CEST
Aud 43 Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark

1:30pm CEST

A Perceptual Evaluation Method for Binaural Rendering Algorithms via Minimum Audible Angle Measurements
Friday May 29, 2026 1:30pm - 2:00pm CEST
Binaural rendering is typically assessed via timbre;
localization accuracy, while its intrinsic spatial
resolution remains rarely quantified. This paper proposes a
perceptual evaluation method based on Minimum Audible Angle
(MAA) measurements to estimate the azimuthal
just-noticeable difference (JND) introduced by binaural
rendering algorithms. We systematically compared several
rendering algorithms across eight reference azimuths using
two participant-allocation paradigms. The results show that
spatial resolution is significantly influenced by Ambisonic
order; choice of the rendering alrorithm, with MAA
thresholds systematically decreasing as the truncation
order increases. Furthermore, the propsed method
successfully captures physiological spatial characteristics
; identifies resolution limits imposed by reference
angles. While both participant-allocation paradigms yield
consistent qualitative trends, the repeated-measures design
provides superior data stability. These findings
demonstrate that the proposed MAA-based method is an
effective tool for quantifying the spatial resolution of
binaural rendering algorithms.
Authors
HZ

Houlin Zhu

Peking University
TQ

Tianshu Qu

Peking University
XW

Xihong Wu

Peking University
YQ

Yufan Qian

Peking University
Friday May 29, 2026 1:30pm - 2:00pm CEST
Aud 42 Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark

1:30pm CEST

Richard King: 3D Masterclass
Friday May 29, 2026 1:30pm - 2:30pm CEST
Richard is a multiple Grammy Award–winning recording
engineer and a specialist in acoustic music recording. His
work is focused primarily on classical, jazz, and film
score music. A selection of his immersive recordings will
be presented, accompanied by a discussion of the microphone
configurations and mixing decisions employed in each
example.

This masterclass series, featuring remarkable recording
artists, is a chance to hear 3D audio at its best; as we
discuss qualities that make it truly worth the effort.

In each masterclass, we explore the new spatial
possibilities in recording and production, detailing also
this specific listening room, regarding ITU-R BS.1116
compliance and auditory envelopment (AEV) transparency.
Seats are limited to keep playback variation at bay.
Speakers
avatar for Richard King

Richard King

McGill University, McGill University
Montreal
avatar for Thomas Lund

Thomas Lund

Genelec Oy, Genelec Oy
Denmark
Friday May 29, 2026 1:30pm - 2:30pm CEST
Aud 31 Technical University of Denmark Asmussens Alle, Building 306 DK-2800 Kgs. Lyngby Denmark

2:30pm CEST

Exploring Rendering Variability in Next-Generation Audio Reproduction
Friday May 29, 2026 2:30pm - 3:00pm CEST
This study evaluates three Next-Generation Audio (NGA)
rendering systems through listening tests using real-life
audio content. The testing paradigm prioritized subjective
preference over adherence to a ground-truth reference.
Participants assessed perceptual spatial audio attributes
in both 5.1; 7.1.4 loudspeaker setups. The findings
suggest that strict adherence to the rendering algorithm
used during content creation is not mandatory in terms of
listener preference. While not advocating disregarding
artistic intent without consideration, this study proposes
that such flexibility in reproduction can be an acceptable
compromise.
Authors
ES

Ema Souza-Blanes

Samsung Research America
avatar for Toni Hirvonen

Toni Hirvonen

Researcher, Samsung Research America
Toni Hirvonen studied acoustics at the Helsinki University of Technology (now Aalto University), where he obtained a PhD in audio signal processing and spatial audio. After a position as a Marie Curie fellow, he has worked internationally in the audio industry since 2010. His projects... Read More →
WJ

Wonbeen Jo

Samsung Research
YK

Yongmin Kwon

Samsung Research

Friday May 29, 2026 2:30pm - 3:00pm CEST
Aud 42 Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark
 
Saturday, May 30
 

9:00am CEST

Recent loudness developments and challenges
Saturday May 30, 2026 9:00am - 10:00am CEST
With the omnipresence of immersive audio the loudness
agenda has been pushed out of the spotlight. While there
are important areas (like TV) where the introduction has
been a resounding success with a complete paradigm shift,
others have not yet fully embraced the "auditory cease
fire" (Radio) or even searched for ways to counteract
loudness normalisation or still gain a loudness advantage
(pop music). In this workshop, two veterans of the EBU
loudness group PLOUD will elaborate on potential
meta-reasons for the resistance in the latter areas as well
as survey recent developments and challenges.
Speakers
avatar for Florian Camerer

Florian Camerer

Senior Sound Engineer, ORF
avatar for Thomas Lund

Thomas Lund

Genelec Oy, Genelec Oy
Denmark
Saturday May 30, 2026 9:00am - 10:00am CEST
Aud 44 Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark

9:00am CEST

A Longitudinal Dataset for Guitar String Ageing
Saturday May 30, 2026 9:00am - 11:00am CEST
String ageing is a familiar; perceptually important
phenomenon for guitarists; players of other stringed
instruments. From the moment a new set of strings is
installed, the sound they produce when excited begins to
change due to a combination of chemical degradation,
corrosion,; mechanical wear arising from playing.
Musicians commonly report that aged strings sound dull,
lack sustain,; feel less responsive compared to new
strings. String ageing is a function of both elapsed time
; accumulated playing time, with repeated playing
accelerating degradation through contamination; repeated
mechanical stress.

Previous studies have investigated individual aspects of
string ageing by artificially accelerating wear;
performing controlled acoustic measurements, identifying
effects such as increased damping of higher partials;
increased inharmonicity. While these approaches provide
valuable physical insight, the tightly constrained
experimental conditions differ significantly from
real-world playing conditions.

This paper presents a dataset of audio recordings of guitar
playing over a four-week period, starting from the point of
new strings being installed.
Audio performance data from different sets of electric
guitar strings is recorded daily over a four-week period,
using strictly fixed musical exercises that are repeated
multiple times per session. By collecting many takes of
identical material at each stage of string age, the dataset
enables statistical analysis of ageing-related changes
while accounting for natural performance variability.

The dataset is intended to support exploratory machine
learning investigations into string ageing, including
questions of how ageing manifests over time; playing
duration, whether string age can be predicted from audio
alone,; which audio features or learned representations
capture perceptually relevant aspects of the ageing process.
Authors
AW

Alec Wright

University of Edinburgh
MH

Matthew Hamilton

University of Bologna
avatar for Thomas McKenzie

Thomas McKenzie

Lecturer in Acoustics, University of Edinburgh
Thomas McKenzie is a Lecturer in Acoustics and Architectural Acoustics at the Reid School of Music, Edinburgh College of Art, University of Edinburgh, UK. He completed a B.Sc. in Music, Multimedia, and Electronics at the University of Leeds, UK, in 2013, before completing his M.Sc... Read More →
Saturday May 30, 2026 9:00am - 11:00am CEST
Foyer Building 303A Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark

9:30am CEST

The artistic role of the sound engineer in immersive spatialisation. Investigation of the influence of space in the emotional interpretation of sounds.
Saturday May 30, 2026 9:30am - 10:00am CEST
Historically, music has developed primarily as a frontal
phenomenon, thus limiting the expressive; perceptual
potential related to sound space. The recent development of
immersive audio systems opens new creative possibilities by
expanding the artistic action space from a narrow frontal
area to a complete sphere around the listener. The
Ambisonic system (Scene-Based Audio), together with
Object-Based formats; hybrid solutions, represents
fertile ground for creative experimentation; the
redefinition of workflows in the field of spatialized sound.
In this new context, what is the role of the sound
engineer, as an electroacoustic interpreter, in immersive
musical artistic creation?
The research is based on a multidisciplinary analysis that
combines an in-depth study of current immersive audio
technologies; their performance, with observations of
existing compositional; production approaches.
Additionally, a comparative study is conducted on the
design choices of the sound engineer as an interpreter,
investigating workflows, emerging musical semantics,
available tools,; the recovery of the historical
repertoire.
Particular attention is paid to the experiment aimed at
investigating a correlation between the position of a sound
; an emotional trigger in the listener.
New directions emerge in the creative role of the sound
engineer, who goes beyond the mere technical aspect to
become an integral part of the compositional;
interpretative process, harmonizing the relationship
between technique; art.
Authors
LF

Luca Frigo

Conservatorio G. Nicolini Piacenza
Saturday May 30, 2026 9:30am - 10:00am CEST
Aud 42 Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark

10:00am CEST

Melodical Mashup of Classical Pieces: How to Maximize Audience Enjoyment?
Saturday May 30, 2026 10:00am - 10:30am CEST
Mashup is a distinctive form of music composition which
integrates elements from existing songs to create a
cohesive audio experience. The digital music landscape,
with various audio processing tools; sharing platforms,
has facilitated the creation; propagation of mashups by
musicians, remixers, audio engineers,; automated
systems. While most prior research; studies focus on
mashups created by combining elements from individual audio
tracks, typically using pop songs, there exists other types
of mashups; for example, by incorporating phrases from base
melodies into a new arrangement. In this study, we examined
listener enjoyment ratings for this type of mashup,
utilizing well-known Western classical melodies. A
listening test was conducted to assess whether variations
in pitch, tempo,; familiarity with the source material
correlate with enhanced enjoyment. This paper presents our
preliminary findings, with plans for future studies;
additional survey responses to strengthen the results;
uncover insights for crafting more engaging classical
mashups.
Authors
AD

Anh-Dung Dinh

The Hong Kong University of Science and Technology
Saturday May 30, 2026 10:00am - 10:30am CEST
Aud 43 Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark

10:00am CEST

Kimio Hamasaki: 3D Masterclass
Saturday May 30, 2026 10:00am - 11:00am CEST
Kimio-san designed NHK’s 22.2 audio system and the
Hamasaki-cube, which is brilliant at capturing spatial
qualities of a concert hall. Attendees are treated to a
selection of high resolution 3D recordings from glorious
Japanese concert halls.

This masterclass series, featuring remarkable recording
artists, is a chance to hear 3D audio at its best; as we
discuss qualities that make it truly worth the effort.

In each masterclass, we explore the new spatial
possibilities in recording and production, detailing also
this specific listening room, regarding ITU-R BS.1116
compliance and auditory envelopment (AEV) transparency.
Seats are limited to keep playback variation at bay.
Speakers
avatar for Kimio Hamasaki

Kimio Hamasaki

President, Artsridge LLC
Kimio Hamasaki, an AES Fellow, is a producer and balance engineer for music recordings, a researcher in spatial audio, an educator in audio engineering and acoustics, and a consultant in audio engineering. He has recorded and produced numerous orchestral and operatic works with the Vienna Philharmonic... Read More →
avatar for Thomas Lund

Thomas Lund

Genelec Oy, Genelec Oy
Denmark
Saturday May 30, 2026 10:00am - 11:00am CEST
Aud 31 Technical University of Denmark Asmussens Alle, Building 306 DK-2800 Kgs. Lyngby Denmark

10:00am CEST

Creating immersion without discrete channels: A Binaural-centric approach
Saturday May 30, 2026 10:00am - 11:00am CEST
Most contemporary immersive audio production workflows are
centered on discrete channel-based loudspeaker formats such
as 7.1.4. These formats are rarely experienced by most
consumers and listeners, particularly in music playback. In
practice, spatial audio is predominantly delivered via
binaural reproduction. Beyond headphones, head-tracked
loudspeaker array systems now enable convincing binaural
reproduction in a practical, listener-centric manner,
unlocking spatial audio over loudspeakers for ordinary
listeners. This positions binaural reproduction not as a
secondary translation, but as the core delivery format for
immersive audio consumption.

Creating primarily for fixed speaker layouts can impose
creative and technical constraints often resulting in
restrained spatial design when content is later rendered
binaurally. This workshop advocates a binaural-centric
approach to spatial audio creation, treating binaural as
the main deliverable, while preserving compatibility with
discrete channel-based systems. Through discussion and
practical examples, we will explore how designing with
binaural in mind enables more expressive, perceptually
robust, and immersive experiences across both headphone and
loudspeaker-based binaural playback, without relying on
traditional 7.1.4-centric production models.
Speakers
avatar for Natalia Mamcarczyk

Natalia Mamcarczyk

Audioscenic Ltd
JH

Jake Hollebon

Audioscenic Ltd
Saturday May 30, 2026 10:00am - 11:00am CEST
Aud 41 Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark

11:00am CEST

Optimising Sound Effects to Enhance Dialogue Perception in Audio Mixes Using Selective Auditory Attention
Saturday May 30, 2026 11:00am - 11:30am CEST
Dialogue intelligibility is a fundamental aspect of audio
post-production. Ensuring speech clarity in complex sound
mixes remains challenging across different playback
systems. Selective auditory attention plays a central role
in how listeners track dialogue in busy mixes, so small
changes in spectral or spatial structure can influence
perceived clarity in unexpected ways. This study
investigates the effectiveness of psychoacoustically
informed techniques, equalisation; spatialisation, in
reducing auditory masking; improving the clarity of
dialogue. The listening test was completed on participants’
own playback systems, which reflects typical domestic
viewing conditions; aligns the study with real-world
listening environments. The techniques were tested
individually; in combination to assess their impact.
Results show that equalisation was more effective than
spatialisation in reducing masking, while their combination
produced a significant improvement in intelligibility,
clarity,; reduced interference. The effectiveness of
these methods varied between the two groups of clips,
suggesting that their application should be adapted to the
specific acoustic context of each scene.
Authors
avatar for Federico Aramini

Federico Aramini

Edinburgh Napier University
Dialogue and sound editor with 3+ years' experience and 30+ credits in film across feature film, animation, documentary and TV series.Contributed to award-winning and festival recognised productions, including films screened at the Venice Film Festival and the David di Donatello Awards... Read More →
IM

Iain McGregor

Edinburgh Napier University
RS

Rod Selfridge

Edinburgh Napier University
Saturday May 30, 2026 11:00am - 11:30am CEST
Aud 43 Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark

11:00am CEST

The Missing Next Step: Sound, Agency,; Plausibility in Virtual Reality — A Narrative Review
Saturday May 30, 2026 11:00am - 11:30am CEST
Sound plays a critical role in virtual reality (VR),
shaping attention, narrative comprehension, emotional
engagement,; experiential plausibility under conditions
of embodiment; user agency. Although a growing body of
research addresses VR audio techniques, perceptual effects,
; sound taxonomies, existing approaches remain fragmented
; largely descriptive. In particular, they do not provide
a unifying, VR-specific account of how sound meaning;
emotional intent are operationally linked to user agency
; non-linear narrative progression. This paper presents a
narrative review of selected literature spanning game audio
frameworks, immersive sound design, narrative theory,;
plausibility-related research in games; VR. Through
synthesis of these perspectives, the review identifies a
conceptual gap in current research, namely the absence of a
VR-specific, agency-coupled sound design framework for
structuring sound meaning; emotional intent in support
of experiential plausibility as users actively shape events
in interactive VR environments.
Authors
avatar for Eve Klein

Eve Klein

Senior Lecturer, Music Technology & Popular Music, The University of Queensland, School of Music
Dr Eve Klein is a lecturer in music technology at the University of Queensland, Australia. She is also an operatic mezzo soprano, a composer, and an Ableton Live Certified Trainer. Eve's research is concentrated on music technology, recording cultures and contemporary music. Her current... Read More →
NH

Neil Hillman

The Audio Suite
NB

Nilufar Baghaei

The University of Queensland, School of ElectricalnEngineering and Computer Science
PK

Peter Kurucz

The University of Queensland, School of ElectricalnEngineering and Computer Science
SS

Stefania Serafin

Department of Engineering Technology and Didactics,nTechnical University of Denmark
Saturday May 30, 2026 11:00am - 11:30am CEST
Aud 42 Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark

12:30pm CEST

George Massenburg: 3D Masterclass
Saturday May 30, 2026 12:30pm - 1:30pm CEST
George plays high resolution stereo, 5.1 and 3D recordings
from his fabulous back catalogue, commenting on production
tools and techniques, including his own excellent dynamics
processor.

This masterclass series, featuring remarkable recording
artists, is a chance to hear 3D audio at its best; as we
discuss qualities that make it truly worth the effort.

In each masterclass, we explore the new spatial
possibilities in recording and production, detailing also
this specific listening room, regarding ITU-R BS.1116
compliance and auditory envelopment (AEV) transparency.
Seats are limited to keep playback variation at bay.
Speakers
avatar for George Massenburg

George Massenburg

Associate Professor of Sound Recording, Massenburg Design Works
George Y. Massenburg is a Grammy award-winning recording engineer and inventor. Working principally in Baltimore, Los Angeles, Nashville, and Macon, Georgia, Massenburg is widely known for submitting a paper to the Audio Engineering Society in 1972 regarding the parametric equali... Read More →
avatar for Thomas Lund

Thomas Lund

Genelec Oy, Genelec Oy
Denmark
Saturday May 30, 2026 12:30pm - 1:30pm CEST
Aud 31 Technical University of Denmark Asmussens Alle, Building 306 DK-2800 Kgs. Lyngby Denmark

12:30pm CEST

Building A Personal Immersive Studio
Saturday May 30, 2026 12:30pm - 2:00pm CEST
Imagine that you just finished designing and are now
managing your dream immersive audio mix room for a client
with an array of 64 speakers and it functions beautifully -
then CoVid19 wreaks global havoc. You find yourself
suddenly isolated in a new country, forced into retirement
with its budgetary restrictions, and your dream studio has
become an early victim to the pandemic. What would be your
next move?

In this real-life story, follow the adventures of an
intrepid audio engineer and his quest to build a personal
version of that immersive studio that was lost – all within
a fixed-income retiree’s budget.

In this tutorial, an immersive studio design and
construction will be described including:

Inspiration from prior work by the author and colleagues
Room design goals
Equipment choices
Custom electronics design
Speaker design considerations
Speaker support and position alignment
Construction steps
VBAP, Ambisonics, and WFS approaches
Test mixes

Immersive mix examples will be demonstrated.
Speakers
Saturday May 30, 2026 12:30pm - 2:00pm CEST
Aud 44 Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark

1:00pm CEST

JoyCam: Blending Facial Recognition with Neural Activity measurement for Real-time Estimation of Listener Emotion
Saturday May 30, 2026 1:00pm - 3:00pm CEST
The ability to objectively measure listener emotion is a
critical frontier for adaptive audio systems, healthcare,
; personalized music therapy. While music is a powerful
driver of affect, traditional self-reporting is often
intrusive or inaccessible for users in wellbeing settings
who may struggle to articulate their mood. This paper
introduces JoyCam, a multimodal system that estimates
subtle moments of joyful engagement by blending lightweight
brain-wave monitoring (wearable EEG) with facial-expression
sensing. By capturing physiological reactions that occur
below the threshold of conscious awareness, the system
creates a more stable emotional profile than
single-modality methods. In our system, Facial joy is
estimated via MediaPipe landmark analysis, focusing on
normalized mouth-width deviations. Simultaneously,
neurological engagement is tracked through Frontal Alpha
Asymmetry (FAA) using an OpenBCI Cyton system. To address
the sensitivity of EEG to movement, a dynamic artefact
index down-weights neural signals during high-frequency
interference. The system was tested in a pilot study with
five participants. Preliminary results indicate that
baseline-corrected physiological scores align closely with
self-reported music impact; valence ratings across
joyful; sad conditions. These findings suggest that
JoyCam offers a robust framework for responsive musical
companions that can adjust playlists or production
parameters based on a listener’s real-time physiological
state
Authors
avatar for Duncan Williams

Duncan Williams

Senior Lecturer, Acoustics Research Centre, University of Salford
Saturday May 30, 2026 1:00pm - 3:00pm CEST
Foyer Building 303A Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark

1:00pm CEST

Smartphone-based tinnitus matching: Implementation; Validation
Saturday May 30, 2026 1:00pm - 3:00pm CEST
Tinnitus has been described as `the conscious awareness of
a tonal or composite noise for which there is no
identifiable corresponding external sound source'; is
experienced by ~15% of the European population. Tinnitus
may be experienced in one ear, both ears, or perceived as
originating from within the head. It can present as tonal
sounds, noise-like sounds, or a combination of both. The
perception can lead to emotional;/or cognitive
dysfunction, autonomic arousal, behavioural changes,;/or
functional disability (DeRidder 2021, Biswas 2022, Jarach
2022). There is no standard test for tinnitus in the
medical literature; audiologists typically test pitch (to
within half an octave); perceived loudness of the tone
using standard clinical equipment for testing hearing loss.
The underlying causes of tinnitus are not yet fully
understood,; the most effective treatments not yet
identified. We present the first release of an extended
Tinnitus matching app that includes a highly
individualizable tinnitus tone-matching tool; a
comprehensive questionnaire for mobile health tracking. The
app facilitates large data collection on tinnitus sounds
across aetiologies, co-occurring symptoms,;
demographics. Our intentions are threefold; 1) to provide
those experiencing tinnitus with a way to communicate what
they hear more precisely, 2) understand how tinnitus sounds
vary across demographics, how these relate to co-occurring
symptoms,; eventually – 3) to provide a means of
individualising any sound-based approach to symptom
amelioration. We present the approach; validation of the
tinnitus matching tool against common clinical measures.
Authors
CJ

Cheol-Ho Jeong

Acoustic Technology, Department of Electrical and PhotonicsnEngineering, DTU
IO

Izabela Ossowska

Hearing Systems, DTU HealthTech
MB

Mark Bo Jensen

Department of Engineering Technology and Didactics, DTU
ML

Mie LærkegårdJørgensen

Hearing Systems, DTU HealthTech

MB

Mikkel Brunstedt Nørgaard

Department of Engineering Technology and Didactics, DTU
Saturday May 30, 2026 1:00pm - 3:00pm CEST
Foyer Building 303A Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark

1:00pm CEST

Measurement; Analysis of Perceptual Characteristics of Binaural Cues
Saturday May 30, 2026 1:00pm - 3:00pm CEST
The application of binaural cue perception mechanisms to
multichannel audio compression technology can reduce
spatial parameter redundancy; effectively lower the
encoding bitrate. Binaural cues play a critical role in
sound source localization,; their frequency-dependent
characteristics yield varied perceptual localization
effects. However, current understanding of the specific
behavior of binaural cues at low frequencies, as well as
the similarities; differences between interaural time
difference (ITD); interaural level difference (ILD),
remains incomplete. To explore the relationship between
ITD-based; ILD-based azimuth perception, this study
non-uniformly selected nine ITD values; twelve ILD
values within the 300–1480 Hz frequency range to test ITD
; ILD perceptual azimuths, respectively. The experimental
method involved using fixed binaural cue stimuli while
varying the audio with known horizontal azimuth angles to
approach the target binaural cue stimulus. Test results
indicate that both ITD; ILD perceptual effects are
significantly influenced by frequency, with the minimum
perceptual azimuth values for both ITD; ILD observed at
700 Hz, suggesting that binaural cue perception azimuths
are closer to the median plane at this frequency.
Furthermore, surface fitting was applied to the perceptual
azimuths of ITD; ILD, revealing relatively similar
patterns. Based on experimental findings, this paper
analyzes the explorable perceptual correlation between
ITD-based; ILD-based azimuth perception. The application
of data in spatial audio coding contributes to the
efficient transmission; fidelity preservation of audio
signals. This study provides valuable insights for
optimizing binaural cue-based compression techniques,
ultimately supporting high-fidelity spatial audio
reproduction.
Authors
HW

Heng Wang

Wuhan Polytechnic University
MG

Mingyan Gao

Wuhan Polytechnic University
YX

Yiming Xu

Wuhan Polytechnic University,Wuhan,China
Saturday May 30, 2026 1:00pm - 3:00pm CEST
Foyer Building 303A Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark

1:00pm CEST

Subjective Evaluation of Stereo Width Shrinkage Method Using Semantic Differential Method; Scheffé’s Paired Comparison
Saturday May 30, 2026 1:00pm - 3:00pm CEST
The authors proposed a stereo-width shrinkage method for
headphone reproduction, in
which crosstalk from loudspeaker reproduction is added to
the original stereo
sources. In this study, we investigate the sound quality of
stereo-width-shrunken
sources with different parameter settings. A Semantic
Differential method is
employed to quantify the subjective characteristics with
five adjective pairs,;
the naturalness of the stereo width shrunk sources is
evaluated in detail with
Scheffé’s paired comparison. The results of the Semantic
Differential method
comprehensively rank the sound sources. Interestingly, the
results of the paired
comparison are not reversed in the natural; unnatural
evaluations, whereas the
negative evaluation yields reasonable results. These
results provide valuable
insights for practical sound-quality evaluation.
Authors
MA

Matsumoto Arisa

Kyushu Institute of Technology
avatar for Mitsunori Mizumachi

Mitsunori Mizumachi

Professor, Kyushu Institute of Technology
Mitsunori Mizumachi graduated from the Department of Acoustic Design, Kyushu Institute of Design, in 1995 and received his Ph.D. degree in Information Science from Japan Advanced Institute of Science and Technology in 2000. From 2000 to 2004, he worked as a researcher at Advanced... Read More →
Saturday May 30, 2026 1:00pm - 3:00pm CEST
Foyer Building 303A Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark
  Perception, Poster

1:30pm CEST

Hyunkook Lee: Enveloping Masterclass
Saturday May 30, 2026 1:30pm - 2:30pm CEST
Hyunkook describes his fine, compact 3D mic array, used for
outdoor and indoor capture of 3D atmosphere and music.
Attendees are treated to examples from the excellent ECHO
project, and to a selection of new high resolution
recordings.

This masterclass series, featuring remarkable recording
artists, is a chance to hear 3D audio at its best; as we
discuss qualities that make it truly worth the effort.

In each masterclass, we explore the new spatial
possibilities in recording and production, detailing also
this specific listening room, regarding ITU-R BS.1116
compliance and auditory envelopment (AEV) transparency.
Seats are limited to keep playback variation at bay.
Speakers
avatar for Hyunkook Lee

Hyunkook Lee

Professor, University of Huddersfield
Professor
avatar for Thomas Lund

Thomas Lund

Genelec Oy, Genelec Oy
Denmark
Saturday May 30, 2026 1:30pm - 2:30pm CEST
Aud 31 Technical University of Denmark Asmussens Alle, Building 306 DK-2800 Kgs. Lyngby Denmark
 


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