Loading…
Schedule as of May 16, 2022 - subject to change

Default Time Zone is CEST - Central European Summer Time
You can change your view to your time zone (look for "Timezone" on the right)


LIVESTREAMS : A and B


ON DEMAND VIDEOS (previous days)
 
Type: Immersive Audio clear filter
Thursday, May 28
 

11:00am CEST

Immersive Audio Formats: Innovation, Fragmentation, or Both?
Thursday May 28, 2026 11:00am - 12:00pm CEST
Immersive music is at a critical point in its development.
While production tools, workflows, and distribution models have begun to stabilise, the market remains fragile, and long-term adoption is far from guaranteed.

New immersive audio formats are now entering a field where creators, labels, and platforms have only recently started to commit resources and build confidence. This raises a fundamental question: does the introduction of additional formats strengthen immersive music, or does it increase uncertainty at a time when the market can least afford it?

This panel-based workshop focuses on immersive audio formats for music and explores whether current challenges are best addressed through new formats, or through innovation and improvement within existing ones.

Topics for discussion include:
- What are the most pressing problems facing immersive music today?
- Do emerging formats solve these problems, or risk fragmenting production, distribution, and listening experiences?
- How does format uncertainty affect investment, release strategies, and creative willingness, especially in smaller markets?
- What are the potential consequences if industry stakeholders decide that immersive music is too complex or too risky to prioritise?
- How do issues such as translation between loudspeaker-based and headphone listening fit into this broader picture?

The session is designed as an open, moderated discussion with panelists from production, research, mastering, education, and technology development.
Speakers
avatar for Stefan Bock

Stefan Bock

Managing Director, msm-studios GmbH
Stefan Bock, born 20.08.1964 in southern Germany was starting his career in 1987 as an audio engineer. After freelancing in different facilities in Munich, he co-founded msm-studios in 1991 where he was the Chief Mastering Engineer and General Manager.

He was leading msm-studios t... Read More →
avatar for Katarzyna Sochaczewska

Katarzyna Sochaczewska

Immersive Music Producer, Researcher, University of York

avatar for Michael Romanowski

Michael Romanowski

Owner-Head Engineer, Coast Mastering
avatar for Morten Lindberg

Morten Lindberg

Engineer and Producer, 2L (Lindberg Lyd)
Recording Producer and Balance Engineer with 50 GRAMMY-nominations, 42 of these in craft categories Best Engineered Album, Best Surround Sound Album, Best Immersive Audio Album and Producer of the Year. Founder and CEO of the record label 2L. Grammy Award-winner 2020 and 2026. Immersive... Read More →
avatar for Lars Tirsbæk

Lars Tirsbæk

Head of Sonic Days, Sonic College
With expertise in Dolby Atmos and immersive sound, Lars Tirsbæk leads the way in teaching studio production at Sonic College. His innovative approach combines the best of both studio and live sound, focusing on efficient workflows, technical tools, and the creative process. Additionally... Read More →
Thursday May 28, 2026 11:00am - 12:00pm CEST
Aud 41 Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark
  Immersive Audio, Panel
  • Presentation Type Panel

1:30pm CEST

Headphone development is not over yet
Thursday May 28, 2026 1:30pm - 2:30pm CEST
Headphones have become the dominant device for music
playback, and their design appears to have reached a
certain level of technical maturity. This workshop presents
an overview of the current state of the art in headphone
design and examines potential directions for future
technological development, addressing both acoustic
aspects—including transducer design—and signal-processing
approaches.

The workshop establishes a common foundation by introducing
the fundamentals of headphone acoustics and design
principles, together with a brief overview of the
historical development of headphones and the main headphone
types in use today.

Based on this foundation, the workshop addresses current
challenges and future development potential in headphone
technology, including:
• Transducer and acoustic development potential: materials,
design methodologies and simulation techniques, and
advances in measurement technology
• Characteristics of a high-quality headphone: What
differentiates an excellent headphone from a good one? To
what extent can headphone performance be characterized
using current measurement techniques, and what additional
metrics, target criteria, or perceptual considerations may
be required? What is the role of mechanical quality?
• Signal processing potential: from advanced noise
cancellation and augmented hearing to spatial audio
processing
• Challenges in realistic spatial reproduction: interaction
between auditory and visual environments
• Emerging wireless technologies: technologies such as UWB
and Bluetooth 6 offer not only increased bandwidth and
reduced latency but also the capability to localize the
playback device. What are the implications for conventional
headphone performance and for spatial audio applications?
• Changes in studio workflows: professional practice has
evolved from loudspeakers as the primary monitoring tools,
with headphones mainly used for detailed analysis, toward
headphones playing a central role in the early stages of
recording and mixing. What are the consequences of this
shift for headphone design and signal processing?
• Technically feasible but not yet commercialized
solutions: advanced headphone concepts that are achievable
with current technology but have not yet been adopted due
to economic or practical constraints
Speakers
JB

Juha Backman

Bang & Olufsen
AG

Axel Grell

Grell Audio
Thursday May 28, 2026 1:30pm - 2:30pm CEST
Aud 41 Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark

1:30pm CEST

New Paths for Immersive Music Streaming: Channel-based and High Resolution
Thursday May 28, 2026 1:30pm - 3:00pm CEST
Streaming of immersive audio is known to western audiences
almost exclusively in the object-based format, Atmos,
developed by Dolby and employing lossy codecs to limit bit
rates. Other object-based formats like Sony 360 have had
limited success, and until recently there were no channel
based streamed versions. But this situation is changing,
as it has already done in Japan.

Responding to growing interest in very high quality
immersive music for both on-demand streaming and live
broadcast, two new services are now active that offer,
first, channel-based audio and second, audio streamed in
high res PCM. Binaural mixes, a range of PCM formats and
video are variously included, with extensions to portables,
loudspeakers, and home theater.

This workshop provides a forum for discussion of both the
genuine promise and the challenges in these new
initiatives. Included are the advantages of high
resolution over lossy; channel-based versus object-based;
the degree of adoption of transducers for multichannel;
adaptive bit rates; data sources; and the Japanese
approach; amongst others.
Speakers
avatar for Kimio Hamasaki

Kimio Hamasaki

President, Artsridge LLC
Kimio Hamasaki, an AES Fellow, is a producer and balance engineer for music recordings, a researcher in spatial audio, an educator in audio engineering and acoustics, and a consultant in audio engineering. He has recorded and produced numerous orchestral and operatic works with the Vienna Philharmonic... Read More →
avatar for Stefan Bock

Stefan Bock

Managing Director, msm-studios GmbH
Stefan Bock, born 20.08.1964 in southern Germany was starting his career in 1987 as an audio engineer. After freelancing in different facilities in Munich, he co-founded msm-studios in 1991 where he was the Chief Mastering Engineer and General Manager.

He was leading msm-studios t... Read More →
avatar for Bert van Daele

Bert van Daele

CTO, Goer Dynamics BV
Bert Van Daele is CTO at NewAuro.
After graduating as an Engineer in Digital Electronics in 1997, he started out as an electronics designer at Philips Electronics, mainly working on digital products related to Surround Sound.
During a sabbatical leave, he worked at the Galaxy Studi... Read More →
avatar for Morten Lindberg

Morten Lindberg

Engineer and Producer, 2L (Lindberg Lyd)
Recording Producer and Balance Engineer with 50 GRAMMY-nominations, 42 of these in craft categories Best Engineered Album, Best Surround Sound Album, Best Immersive Audio Album and Producer of the Year. Founder and CEO of the record label 2L. Grammy Award-winner 2020 and 2026. Immersive... Read More →
VM

Vicki Melchior

Chair, AES Technical Committee - HRA; also: IndependentnConsultant, Audio DSP and Software
Thursday May 28, 2026 1:30pm - 3:00pm CEST
Aud 49 Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark

3:00pm CEST

From Spec to Studio: Immersive Audio Creation and Delivery using Eclipsa Audio
Thursday May 28, 2026 3:00pm - 4:00pm CEST
Eclipsa Audio, based on the Immersive Audio Model and
Format (IAMF) specification developed by members of the
Alliance for Open Media, represents an open and
royalty-free approach to immersive audio creation and
delivery. Eclipsa Audio provides a growing ecosystem for
producing and distributing spatial audio content, with
hardware integration and streaming platform support,
including YouTube, actively being rolled out. This panel
brings together practitioners, researchers, and engineers
directly involved in the development of IAMF and Eclipsa
Audio to inform the audio engineering community about the
current state of the format and its evolving toolkit.
Presenters will provide an overview of the specification's
design principles, discuss the collaborative research and
development effort behind the Open Audio Renderer (OAR) and
Open Audio Codec (OAC), introduce the content creation
tools currently available within the Eclipsa Audio
ecosystem, and propose practical workflows for immersive
audio production and delivery. The session will include
presentations followed by an open discussion addressing
format interoperability, integration with existing
production environments, listener experience
considerations, and future directions for development.
Audience participation is encouraged.
Speakers
avatar for Katarzyna Sochaczewska

Katarzyna Sochaczewska

Immersive Music Producer, Researcher, University of York

avatar for Toni Hirvonen

Toni Hirvonen

Researcher, Samsung Research America
Toni Hirvonen studied acoustics at the Helsinki University of Technology (now Aalto University), where he obtained a PhD in audio signal processing and spatial audio. After a position as a Marie Curie fellow, he has worked internationally in the audio industry since 2010. His projects... Read More →
avatar for Jani Huoponen

Jani Huoponen

Google, Google LLC
With 25+ years of media industry product development, Jani Huoponen is a seasoned expert in developing cutting-edge audio and video technologies for consumer devices and streaming systems. Joining Google in 2010, he’s served as a product manager across key multimedia initiatives... Read More →
TR

Tomasz Rudzki

University of York
Thursday May 28, 2026 3:00pm - 4:00pm CEST
Aud 49 Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark
  Immersive Audio, Panel
  • Presentation Type Panel
 
Friday, May 29
 

9:00am CEST

Immersive Sound Volume II - Authors Table
Friday May 29, 2026 9:00am - 10:30am CEST
As spatial audio moves to a consumer standard, the demand
for sophisticated design frameworks has never been higher.
This panel brings together key contributors from the
recently published "Immersive Sound Volume II: The Design
and Practice of Binaural and Multi-Channel Experiences" to
bridge the gap between theoretical research and real-world
production. The session will explore the recent and
developing trends and practices of immersive audio,
focusing on the core design principles that define modern
binaural and multi-channel workflows. Panelists will
discuss themes from the text, including current guiding
principles and system design, and the creative practice of
building immersive sound experiences. Through a mix of case
studies and technical perspectives, the authors will
provide insights into a roadmap for engineers and creators
looking to master the immersive soundstage.
Speakers
avatar for Kimio Hamasaki

Kimio Hamasaki

President, Artsridge LLC
Kimio Hamasaki, an AES Fellow, is a producer and balance engineer for music recordings, a researcher in spatial audio, an educator in audio engineering and acoustics, and a consultant in audio engineering. He has recorded and produced numerous orchestral and operatic works with the Vienna Philharmonic... Read More →
avatar for Lasse Nipkow

Lasse Nipkow

CEO, Silent Work LLC
Lasse Nipkow – 3D Audio Opinion Leader & Spatial Design Specialist Lasse Nipkow shapes the intersection of immersive audio production, spatial perception, and high-end listening environments.He develops perceptual approaches to 3D audio in collaboration with leading producers and engineers, connecting musical practice with how sound is actually experi... Read More →
avatar for Hyunkook Lee

Hyunkook Lee

Professor, University of Huddersfield
Professor
avatar for Jim Anderson

Jim Anderson

Professor, Anderson Audio New York
Jim has been the President of the AES Educational Foundation since 2020 and is a professor of recorded music with the Clive Davis Institute of Recorded Music in the Tisch School of the Arts at New York University. Jim was the Institute’s Chair from 2004 – 2008. A graduate of the... Read More →
avatar for Michael Romanowski

Michael Romanowski

Owner-Head Engineer, Coast Mastering
avatar for Agnieszka Roginska

Agnieszka Roginska

Professor of Music Technology, New York University
Professor of Music Technology
PG

Paul Geluso

Director of the Music Technolo, New York University
Authors
SS

Stefania Serafin

Department of Engineering Technology and Didactics,nTechnical University of Denmark
Friday May 29, 2026 9:00am - 10:30am CEST
Aud 41 Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark

10:30am CEST

Credibilitizing in Immersive Audio: Impact Panel
Friday May 29, 2026 10:30am - 12:00pm CEST
Join leaders in immersive audio who work with affinity
groups: women and miniorities who are building social
capital in audio in unexpected ways. Following the
"Credibilitizing" framework proposed by Dr Leslie
Gaston-Bird, the panel discussions how role models,
networking, and the right kind of mentoring opportunities
are helping people from underrepresented groups upskill,
innovate, and find new purpose and career pathways in
immersive audio.
Speakers
avatar for Rebekah Wilson

Rebekah Wilson

CEO, Source Elements
As a New Zealand-native living in the northern hemisphere, Rebekah understands very well how important it is to be connected even when separated by oceans; there is no excuse for creativity to suffer just because of where we are in the world. Her background as composer, software and... Read More →
avatar for Aline Bruijns

Aline Bruijns

CEO & Sound designer, AudioRally Sounddesign
Aline has a never ending drive to create sound design that enriches a soundtrack and that elevates the story. As a jazz vocalist (and multi-instrumentalist), she obtained her Bachelor’s Degree at the Conservatory in Enschede (the Netherlands) in 2004. She continued at the HKU (school... Read More →
avatar for Leslie Gaston-Bird

Leslie Gaston-Bird

Audio Engineering Society, City St George's University of London
Dr. Leslie Gaston-Bird (AMPS, MPSE) is Past President of the Audio Engineering Society and author of the books "Women in Audio", part of the AES Presents series and published by Focal Press (Routledge); and Math Fundamentals for Audio (A-R Editions). She is a voting member of the... Read More →
avatar for Agnieszka Roginska

Agnieszka Roginska

Professor of Music Technology, New York University
Professor of Music Technology
avatar for Banu Sahin

Banu Sahin

Founder | Technical Consultant & Application Engineer, Sonostein
Banu Sahin has been involved in a wide range of projects from small-scale venues to large open-air events with a focus on immersive audio applications. She supported various artists and productions through spatial audio system design and operation. She received her M.Sc. in Music... Read More →
PO

Phebean Oluwagbemi

Audio Girl Africa
Friday May 29, 2026 10:30am - 12:00pm CEST
Aud 41 Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark
  Immersive Audio, Panel
  • Presentation Type Panel

10:30am CEST

What Makes Binaural Audio Truly Immersive?
Friday May 29, 2026 10:30am - 12:00pm CEST
Binaural audio delivered over headphones is currently the
most widely used method for experiencing immersive sound.
However, significant challenges remain in achieving the
highest possible quality of immersive listening through
current binaural delivery systems. Numerous technical
factors influence the listening experience, including the
personalisation of head-related transfer functions (HRTFs),
room simulation, head tracking, headphone type,
equalisation, etc. Beyond these technical considerations,
however, content types, production practices, and user
expectations and preferences also play critical roles in
shaping perceptual outcomes. Binaural audio is often
treated primarily as a post-processing technique for
simulating loudspeaker reproduction. Yet binaural
approaches also offer substantial creative opportunities
when considered from the earliest stages of content
production. This panel workshop will discuss these topics,
bringing together perspectives from creative practice,
research and development. The session will explore how
immersive listening experiences can be more effectively
designed, produced, and evaluated using binaural audio
technologies.
Speakers
avatar for Hyunkook Lee

Hyunkook Lee

Professor, University of Huddersfield
Professor
avatar for Stefan Bock

Stefan Bock

Managing Director, msm-studios GmbH
Stefan Bock, born 20.08.1964 in southern Germany was starting his career in 1987 as an audio engineer. After freelancing in different facilities in Munich, he co-founded msm-studios in 1991 where he was the Chief Mastering Engineer and General Manager.

He was leading msm-studios t... Read More →
avatar for Katarzyna Sochaczewska

Katarzyna Sochaczewska

Immersive Music Producer, Researcher, University of York

avatar for Morten Lindberg

Morten Lindberg

Engineer and Producer, 2L (Lindberg Lyd)
Recording Producer and Balance Engineer with 50 GRAMMY-nominations, 42 of these in craft categories Best Engineered Album, Best Surround Sound Album, Best Immersive Audio Album and Producer of the Year. Founder and CEO of the record label 2L. Grammy Award-winner 2020 and 2026. Immersive... Read More →
avatar for Chris Berens

Chris Berens

Artist and Industry Relations, Audeze
Brand ambassador for Audeze, I love all aspects of audio production and engineering, especially immersive audio!

Friday May 29, 2026 10:30am - 12:00pm CEST
Aud 49 Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark
 
Saturday, May 30
 

10:00am CEST

What Are You Doing With That Compressor?
Saturday May 30, 2026 10:00am - 11:30am CEST
Dynamic range controllers, or compressors, have long been
central to music production. The loudness standards now
adopted by major streaming platforms have further
heightened the importance of skilled and intentional
compression in both mixing and mastering. Pop and rock
productions with extremely limited dynamic range are
routinely attenuated during playback, while highly dynamic
material—such as classical orchestral works and film
scores—risks gain and possibly undesirable soft clipping
being applied when delivered masters are normalized.
This panel will address best practices for the use of
compression across a wide range of applications, from
individual instruments to full-program material, in both
stereo and immersive formats. Panelists will present
established methodologies alongside innovative techniques
drawn from their current professional workflows. Different
types of compression will be examined and compared,
including their application in mastering for vinyl release.
Audience engagement is an integral component of the
workshop, and ample time will be reserved for questions and
discussion with conference attendees.
Speakers
avatar for George Massenburg

George Massenburg

Associate Professor of Sound Recording, Massenburg Design Works
George Y. Massenburg is a Grammy award-winning recording engineer and inventor. Working principally in Baltimore, Los Angeles, Nashville, and Macon, Georgia, Massenburg is widely known for submitting a paper to the Audio Engineering Society in 1972 regarding the parametric equali... Read More →
avatar for Richard King

Richard King

McGill University, McGill University
Montreal
avatar for Stefan Bock

Stefan Bock

Managing Director, msm-studios GmbH
Stefan Bock, born 20.08.1964 in southern Germany was starting his career in 1987 as an audio engineer. After freelancing in different facilities in Munich, he co-founded msm-studios in 1991 where he was the Chief Mastering Engineer and General Manager.

He was leading msm-studios t... Read More →
ML

Margaret Luthar

Dark Sky Mastering

Saturday May 30, 2026 10:00am - 11:30am CEST
Aud 44 Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark
 


Share Modal

Share this link via

Or copy link

Filter sessions
Apply filters to sessions.