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Schedule as of May 16, 2022 - subject to change

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LIVESTREAMS : A and B


ON DEMAND VIDEOS (previous days)
 
Friday May 29, 2026 9:30am - 10:00am CEST
Generating 4pi acoustical atmosphere of a target space is
important for creating an immersive sound content. A
SBA-based reverb is a useful tool for this purpose. We
developed VSVerb, a SBA reverb that generates 4pi
reverberation from the virtual sound sources detected from
three orthogonal x-y-z sound intensities measured at the
target space. A virtual sound source, also known as a
mirror source, is an acoustic concept in geometrical
acoustics. According to this theory, many virtual sound
sources are considered to be located outside the room;
provide reflection sounds inside the room. Since the
spatial information of virtual sound sources is a kind of
fingerprint of a room’s reverberant characteristics,
correctly sampled virtual sound sources enables us to
recreate room's reverberation precisely.
Several methods have been proposed for detecting virtual
sound sources of a room, i.e., dominant reflection sounds
in a room, by using the spatial room impulse responses
(SRIRs). However, these methods have the disadvantage of
failing to detect small virtual sound sources that provide
late reflections, because they detect sources by focusing
on the peak amplitude values in SRIRs. It is difficult to
distinguish if a small peak in the latter part of SRIR
indicates the reflection or noise component. Additionally,
in low-band analysis, side robes of the band pass filter
add many large peaks to the SRIRs,; they make it
difficult to detect true reflection peaks.
To overcome these disadvantages of the conventional
methods, we developed a method that detects virtual sound
sources without using the amplitude characteristics of
SRIRs. We call this method “Speed Detection.” This method
detects virtual sound sources based on the spatial moving
speed of the sound intensity. Instead of measuring SRIRs of
the sound pressure, we measure SRIRs of x-y-z instantaneous
sound intensities. Since we can assume that the reflection
sound comes from a “certain-sized” virtual sound source
over a “certain period,” the sound intensity provided by
the virtual sound source is considered to remain within a
small area; move slowly while the source emits the
reflection sound. We focused on this behavior of sound
intensities; developed the new detection method.
First, we identify the portions of the sound intensity that
move slowly; isolate them as the “Source intensity.”
Then, we calculate the positions, strengths,; phase
characteristics of the virtual sound sources from these
Source intensities of the x, y,; z directions. We
examined Speed Detection method by generating several types
of 4pi reverbs from the virtual sound sources detected
using this method,; verified that it works well in many
cases. However, we have also found that it does not always
work well. We have realized the necessity of improving the
threshold value for classifying sound intensity into the
source intensity or other.
We have used to classify sound intensities into source
intensities; others by referring a threshold value,
vt=40(1000t+10)^1.5 [m/s], where t indicates the arrival
time [s] of the sound intensity. This equation is based on
our practical experience, rather than scientific facts. It
works well in most cases, but some adjustments are required
in very rare cases. To apply the threshold value to various
acoustical conditions of the target spaces, we propose
switching the threshold value from our conventional
equation to an averaged value using a time-varying time
window. To examine the newly proposed threshold value, we
conducted experiments on detecting virtual sound sources of
a simple rectangular room. The results demonstrated the
validity of the new threshold value. We expect this new
threshold value to improve the sound quality of VSVerb;
V2MA as well.
Authors
AO

Akira Omoto

Kyushu University / ONFUTURE Ltd.
avatar for Masataka Nakahara

Masataka Nakahara

President / Senior Managing Director, ONFUTURE Ltd. / SONA Corp.
Masataka Nakahara is an acoustician specializing in studio acoustic design and room acoustics R&D. After studying acoustics at the Kyushu Institute of Design, he began his professional career as an acoustic designer at SONA Corporation. He earned his Ph.D. in acoustics from Kyushu... Read More →
Friday May 29, 2026 9:30am - 10:00am CEST
Aud 42 Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark

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