Loudspeaker monitoring is the reference when audio professionals evaluate content. Headphones are also important quality-checking tools; and many consumers enjoy music using “close-fitting listening devices”, as all different flavours of headphones are known in recent standards writing.
We discuss the two reproduction methods from perceptual, recording and mastering perspectives; especially differences in timbre, imaging and auditory envelopment when listening to stereo. Applications of headphones in recording, when setting up and trimming stereo or 3D microphone arrays, are also practically detailed.
In the last part of the workshop, attendees are invited to personally compare the two domains on the qualities and applications discussed; with guided listening to audio examples between a pair of precision nearfield monitors, Genelec 8351B, and a pair of excellent headphones, Audeze CRBN2.
Stefan Bock, born 20.08.1964 in southern Germany was starting his career in 1987 as an audio engineer. After freelancing in different facilities in Munich, he co-founded msm-studios in 1991 where he was the Chief Mastering Engineer and General Manager.
Recording Producer and Balance Engineer with 50 GRAMMY-nominations, 42 of these in craft categories Best Engineered Album, Best Surround Sound Album, Best Immersive Audio Album and Producer of the Year. Founder and CEO of the record label 2L. Grammy Award-winner 2020 and 2026. Immersive... Read More →
Virtual acoustics and active acoustic systems are increasingly used in architectural acoustics to extend the acoustic response of performance spaces. While these technologies have traditionally been associated with concert halls, theaters, and multipurpose venues, their application has recently expanded to more controlled environments such as recording studios and music production spaces.
This tutorial introduces the fundamental principles of virtual acoustics implemented through active acoustic systems, starting from their role in architectural acoustics and room acoustics enhancement. Basic concepts such as room impulse responses, acoustical parameters, system architectures, and feedback control strategies are presented at an introductory level, with emphasis on common practices and practical limitations. The discussion then progressively narrows to the specific case of recording studios, where virtual acoustics are used not only to simulate performance spaces, but also to influence musical performance, comfort, and interaction during recording sessions, including the use of immersive microphone techniques.
Through practical examples and listening demonstrations developed at the Immersive Medial Laboratory in the Department of Music Research of McGill University, the tutorial illustrates how different virtual acoustic conditions can be designed and applied in studio contexts, highlighting their perceptual effects and implications for musicians, recording engineers, and producers. The tutorial aims to provide attendees with a clear conceptual framework and practical insight into how virtual acoustics and active sound reinforcement systems can be effectively employed across architectural and studio applications, preparing the audience for more advanced technical discussions on these topics.
Obsidian Neural is a novel, open-source VST3 plugin that addresses the technical challenges of integrating generative AI models directly into a low-latency digital audio workstation (DAW) environment. This workshop will provide a deep dive into the architecture designed to use AI as a real-time performance instrument. We will cover the C++/DSP strategies necessary for minimizing latency during the asynchronous generation of audio loops via models like Stable Audio Open. Crucially, we will detail the system's ability to maintain musical coherence during a live mix, achieved through an internal LLM "Brain" that processes contextual session data (BPM, key, existing tracks) to enrich generation prompts. Furthermore, we will explore the technical solutions implemented for seamless integration with the live mixing paradigm: quantized MIDI triggering, multi-output routing, and the novel "Draw-to-Sound" feature, which employs a Vision Language Model (VLM) to translate visual input into musical parameters. This work demonstrates a robust framework for generative AI to function as an instantaneous, adaptable partner within professional audio engineering workflows.
Friday May 29, 2026 11:00am - 12:00pm CEST Building 302, 2nd floorTechnical University of Denmark Asmussens Alle, Building 302 DK-2800 Kgs. Lyngby Denmark
Speech intelligibility is a key factor in successful communication across various domains, including research, post-production for film and television, live sound reinforcement, and audio production. Traditional assessment methods often lack objectivity or fail to capture the listener’s experience in real-world scenarios. In this workshop, we introduce an innovative approach to measuring speech intelligibility based on the concept of “Listening Effort.” We will present the underlying technology, share practical examples from different application areas, and demonstrate how this method can be integrated into workflows to optimize intelligibility. Attendees will have the opportunity to participate in a hands-on demonstration and discuss potential use cases relevant to their own work. This session is designed for professionals and researchers seeking reliable and actionable tools for evaluating and improving speech intelligibility in diverse environments. In this workshop, we present a new technology for measuring speech intelligibility (“Listening Effort”). The method is used in research, post-production (film/TV), live sound, and audio production. The session is aimed at professionals from both academia and industry who are interested in objectively assessing and optimizing speech intelligibility.
Participants will be able to join a short demo/exercise and ask questions.
Introduction & Relevance: Overview of the importance of speech intelligibility across different fields Technology & Methodology: Presentation of the measurement method and underlying concepts Practical Examples: Case studies from research, post-production (film/TV), live sound, and production Live Demo / Interactive Exercise: Practical demonstration and opportunity for active participation Discussion & Outlook: Q&A, exchange of ideas, and future perspectives