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Schedule as of May 16, 2022 - subject to change

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LIVESTREAMS : A and B


ON DEMAND VIDEOS (previous days)
 
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Thursday, May 28
 

11:00am CEST

Immersive Audio Formats: Innovation, Fragmentation, or Both?
Thursday May 28, 2026 11:00am - 12:00pm CEST
Immersive music is at a critical point in its development.
While production tools, workflows, and distribution models have begun to stabilise, the market remains fragile, and long-term adoption is far from guaranteed.

New immersive audio formats are now entering a field where creators, labels, and platforms have only recently started to commit resources and build confidence. This raises a fundamental question: does the introduction of additional formats strengthen immersive music, or does it increase uncertainty at a time when the market can least afford it?

This panel-based workshop focuses on immersive audio formats for music and explores whether current challenges are best addressed through new formats, or through innovation and improvement within existing ones.

Topics for discussion include:
- What are the most pressing problems facing immersive music today?
- Do emerging formats solve these problems, or risk fragmenting production, distribution, and listening experiences?
- How does format uncertainty affect investment, release strategies, and creative willingness, especially in smaller markets?
- What are the potential consequences if industry stakeholders decide that immersive music is too complex or too risky to prioritise?
- How do issues such as translation between loudspeaker-based and headphone listening fit into this broader picture?

The session is designed as an open, moderated discussion with panelists from production, research, mastering, education, and technology development.
Speakers
avatar for Stefan Bock

Stefan Bock

Managing Director, msm-studios GmbH
Stefan Bock, born 20.08.1964 in southern Germany was starting his career in 1987 as an audio engineer. After freelancing in different facilities in Munich, he co-founded msm-studios in 1991 where he was the Chief Mastering Engineer and General Manager.

He was leading msm-studios t... Read More →
avatar for Katarzyna Sochaczewska

Katarzyna Sochaczewska

Immersive Music Producer, Researcher, University of York

avatar for Michael Romanowski

Michael Romanowski

Owner-Head Engineer, Coast Mastering
avatar for Morten Lindberg

Morten Lindberg

Engineer and Producer, 2L (Lindberg Lyd)
Recording Producer and Balance Engineer with 50 GRAMMY-nominations, 42 of these in craft categories Best Engineered Album, Best Surround Sound Album, Best Immersive Audio Album and Producer of the Year. Founder and CEO of the record label 2L. Grammy Award-winner 2020 and 2026. Immersive... Read More →
avatar for Lars Tirsbæk

Lars Tirsbæk

Head of Sonic Days, Sonic College
With expertise in Dolby Atmos and immersive sound, Lars Tirsbæk leads the way in teaching studio production at Sonic College. His innovative approach combines the best of both studio and live sound, focusing on efficient workflows, technical tools, and the creative process. Additionally... Read More →
Thursday May 28, 2026 11:00am - 12:00pm CEST
Aud 41 Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark
  Immersive Audio, Panel
  • Presentation Type Panel

1:30pm CEST

Headphone development is not over yet
Thursday May 28, 2026 1:30pm - 2:30pm CEST
Headphones have become the dominant device for music
playback, and their design appears to have reached a
certain level of technical maturity. This workshop presents
an overview of the current state of the art in headphone
design and examines potential directions for future
technological development, addressing both acoustic
aspects—including transducer design—and signal-processing
approaches.

The workshop establishes a common foundation by introducing
the fundamentals of headphone acoustics and design
principles, together with a brief overview of the
historical development of headphones and the main headphone
types in use today.

Based on this foundation, the workshop addresses current
challenges and future development potential in headphone
technology, including:
• Transducer and acoustic development potential: materials,
design methodologies and simulation techniques, and
advances in measurement technology
• Characteristics of a high-quality headphone: What
differentiates an excellent headphone from a good one? To
what extent can headphone performance be characterized
using current measurement techniques, and what additional
metrics, target criteria, or perceptual considerations may
be required? What is the role of mechanical quality?
• Signal processing potential: from advanced noise
cancellation and augmented hearing to spatial audio
processing
• Challenges in realistic spatial reproduction: interaction
between auditory and visual environments
• Emerging wireless technologies: technologies such as UWB
and Bluetooth 6 offer not only increased bandwidth and
reduced latency but also the capability to localize the
playback device. What are the implications for conventional
headphone performance and for spatial audio applications?
• Changes in studio workflows: professional practice has
evolved from loudspeakers as the primary monitoring tools,
with headphones mainly used for detailed analysis, toward
headphones playing a central role in the early stages of
recording and mixing. What are the consequences of this
shift for headphone design and signal processing?
• Technically feasible but not yet commercialized
solutions: advanced headphone concepts that are achievable
with current technology but have not yet been adopted due
to economic or practical constraints
Speakers
JB

Juha Backman

Bang & Olufsen
AG

Axel Grell

Grell Audio
Thursday May 28, 2026 1:30pm - 2:30pm CEST
Aud 41 Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark

1:30pm CEST

New Paths for Immersive Music Streaming: Channel-based and High Resolution
Thursday May 28, 2026 1:30pm - 3:00pm CEST
Streaming of immersive audio is known to western audiences
almost exclusively in the object-based format, Atmos,
developed by Dolby and employing lossy codecs to limit bit
rates. Other object-based formats like Sony 360 have had
limited success, and until recently there were no channel
based streamed versions. But this situation is changing,
as it has already done in Japan.

Responding to growing interest in very high quality
immersive music for both on-demand streaming and live
broadcast, two new services are now active that offer,
first, channel-based audio and second, audio streamed in
high res PCM. Binaural mixes, a range of PCM formats and
video are variously included, with extensions to portables,
loudspeakers, and home theater.

This workshop provides a forum for discussion of both the
genuine promise and the challenges in these new
initiatives. Included are the advantages of high
resolution over lossy; channel-based versus object-based;
the degree of adoption of transducers for multichannel;
adaptive bit rates; data sources; and the Japanese
approach; amongst others.
Speakers
avatar for Kimio Hamasaki

Kimio Hamasaki

President, Artsridge LLC
Kimio Hamasaki, an AES Fellow, is a producer and balance engineer for music recordings, a researcher in spatial audio, an educator in audio engineering and acoustics, and a consultant in audio engineering. He has recorded and produced numerous orchestral and operatic works with the Vienna Philharmonic... Read More →
avatar for Stefan Bock

Stefan Bock

Managing Director, msm-studios GmbH
Stefan Bock, born 20.08.1964 in southern Germany was starting his career in 1987 as an audio engineer. After freelancing in different facilities in Munich, he co-founded msm-studios in 1991 where he was the Chief Mastering Engineer and General Manager.

He was leading msm-studios t... Read More →
avatar for Bert van Daele

Bert van Daele

CTO, Goer Dynamics BV
Bert Van Daele is CTO at NewAuro.
After graduating as an Engineer in Digital Electronics in 1997, he started out as an electronics designer at Philips Electronics, mainly working on digital products related to Surround Sound.
During a sabbatical leave, he worked at the Galaxy Studi... Read More →
avatar for Morten Lindberg

Morten Lindberg

Engineer and Producer, 2L (Lindberg Lyd)
Recording Producer and Balance Engineer with 50 GRAMMY-nominations, 42 of these in craft categories Best Engineered Album, Best Surround Sound Album, Best Immersive Audio Album and Producer of the Year. Founder and CEO of the record label 2L. Grammy Award-winner 2020 and 2026. Immersive... Read More →
VM

Vicki Melchior

Chair, AES Technical Committee - HRA; also: IndependentnConsultant, Audio DSP and Software
Thursday May 28, 2026 1:30pm - 3:00pm CEST
Aud 49 Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark

2:30pm CEST

Be A Leader!
Thursday May 28, 2026 2:30pm - 3:30pm CEST
Have you ever wondered how AES works? Let's meet up and
talk about the benefits of volunteering and the path to
leadership in AES! You could be our next Chair, Vice
President, or even AES President!
Speakers
avatar for Jan Abildgaard Pedersen

Jan Abildgaard Pedersen

Convention Chair, Audio Engineering Society
Jan Abildgaard Pedersen Consult offers a wide variety of services: Sound Tuning, Innovation Process, Audio DSP Algorithms, Solving impossible Audio Problems, Room Adaptation, Audio System Development, Audio Research, Audio Strategy Advisor, Patent Advice, White Papers, Scientific... Read More →
avatar for Cesar Lamschtein

Cesar Lamschtein

President Elect, Audio Engineering Society
avatar for Agnieszka Roginska

Agnieszka Roginska

Professor of Music Technology, New York University
Professor of Music Technology
avatar for Lars Tirsbæk

Lars Tirsbæk

Head of Sonic Days, Sonic College
With expertise in Dolby Atmos and immersive sound, Lars Tirsbæk leads the way in teaching studio production at Sonic College. His innovative approach combines the best of both studio and live sound, focusing on efficient workflows, technical tools, and the creative process. Additionally... Read More →
EL

Ewa Łukasik

Poznan University of Technology, Institute of ComputingnScience
avatar for Brecht De Man

Brecht De Man

Head of Research, AES President
Brecht De Man is Head of Research at PXL-Music, guest lecturer at the Royal Conservatoire of The Hague, and author of Intelligent Music Production (Routledge 2019). He holds a PhD from the Centre for Digital Music at Queen Mary University of London, where he developed and evaluated... Read More →
Thursday May 28, 2026 2:30pm - 3:30pm CEST
Aud 41 Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark
  Special Events, Panel
  • Presentation Type Panel

3:00pm CEST

From Spec to Studio: Immersive Audio Creation and Delivery using Eclipsa Audio
Thursday May 28, 2026 3:00pm - 4:00pm CEST
Eclipsa Audio, based on the Immersive Audio Model and
Format (IAMF) specification developed by members of the
Alliance for Open Media, represents an open and
royalty-free approach to immersive audio creation and
delivery. Eclipsa Audio provides a growing ecosystem for
producing and distributing spatial audio content, with
hardware integration and streaming platform support,
including YouTube, actively being rolled out. This panel
brings together practitioners, researchers, and engineers
directly involved in the development of IAMF and Eclipsa
Audio to inform the audio engineering community about the
current state of the format and its evolving toolkit.
Presenters will provide an overview of the specification's
design principles, discuss the collaborative research and
development effort behind the Open Audio Renderer (OAR) and
Open Audio Codec (OAC), introduce the content creation
tools currently available within the Eclipsa Audio
ecosystem, and propose practical workflows for immersive
audio production and delivery. The session will include
presentations followed by an open discussion addressing
format interoperability, integration with existing
production environments, listener experience
considerations, and future directions for development.
Audience participation is encouraged.
Speakers
avatar for Katarzyna Sochaczewska

Katarzyna Sochaczewska

Immersive Music Producer, Researcher, University of York

avatar for Toni Hirvonen

Toni Hirvonen

Researcher, Samsung Research America
Toni Hirvonen studied acoustics at the Helsinki University of Technology (now Aalto University), where he obtained a PhD in audio signal processing and spatial audio. After a position as a Marie Curie fellow, he has worked internationally in the audio industry since 2010. His projects... Read More →
avatar for Jani Huoponen

Jani Huoponen

Google, Google LLC
With 25+ years of media industry product development, Jani Huoponen is a seasoned expert in developing cutting-edge audio and video technologies for consumer devices and streaming systems. Joining Google in 2010, he’s served as a product manager across key multimedia initiatives... Read More →
TR

Tomasz Rudzki

University of York
Thursday May 28, 2026 3:00pm - 4:00pm CEST
Aud 49 Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark
  Immersive Audio, Panel
  • Presentation Type Panel

3:30pm CEST

Audio engineering music for listeners with hearing loss
Thursday May 28, 2026 3:30pm - 4:30pm CEST
Audio engineering often implicitly assumes a uniformity in
hearing across listeners; this is an assumption that does
not reflect real-world diversity. How could technologies
and practices in production, mixing, and reproduction be
adapted to create music that is more inclusive? While the
AES has a conference series on Audio and Music Induced
Hearing Disorders, this has focused on the causes of
hearing loss with little on audio engineering for listeners
who have a hearing loss.

In western countries, about one in three adults are deaf,
have hearing loss or suffer from tinnitus. Hearing loss can
lead to many challenges with music such as: inaudibility of
quieter passages, distortion, degraded pitch perception,
and difficulty in identifying and picking out lyrics and
instruments. The most common intervention for mild to
moderately severe hearing loss is hearing aids. But while
many of these devices have music programs, their efficacy
is mixed, to the point that many opt not to use them. With
the rise of machine learning within Audio Engineering,
there are opportunities to better personalise music, and
therefore address issues listeners face. Consumer devices
are also increasingly having audio accessibility features
added, but the usefulness of these lack independent
testing. This workshop will consider opportunities for
making music more accessible.

The workshop will start by exploring how hearing loss harms
the experience of listening to music and how this varies
between people. This will lead to discussion of why no
technology can fully ‘correct’ music to achieve a ‘perfect’
listening experience for those with hearing loss. There is
no technology to recreate a ‘golden-ears’ experience. This
leads to a key research question: what is the best,
rendition of a piece of music for someone who has hearing
loss? What do listeners want from music, and how can we get
closest to achieving that?

We will bring in findings from research projects and
listening tests to explore what is known, and also to
highlight that there are significant gaps in knowledge that
require further research. We will then explore
state-of-the-art in wearables such as hearing aids and
sound reproduction systems. This will include the current
Cadenza project, which has been running a series of machine
learning challenges to improve music for those with hearing
loss.

Throughout, we will encourage questions and engagement from
delegates. We want to hear about lived experience of
hearing difference and how that has changed professional
practice and personal lives. We are also keen to hear
suggestions from delegates on what approaches might be used
to improve music for those with hearing loss.

We aim to raise awareness of the importance of considering
diverse audiences in Audio Engineering practice. Where
possible, the workshop will provide practical guidance for
audio engineers, highlighting techniques and emerging
technologies that can better support listeners with diverse
hearing profiles.

The Workshop will be organised by the Cadenza Project Team
https://cadenzachallenge.org/ A large UK-funded project
about improving music for those with hearing loss.
Speakers
avatar for Josh Reiss

Josh Reiss

Professor, Queen Mary University of London
Josh Reiss is Professor of Audio Engineering with the Centre for Digital Music at Queen Mary University of London. He has published more than 200 scientific papers (including over 50 in premier journals and 6 best paper awards) and co-authored two books. His research has been featured... Read More →
TC

Trevor Cox

University of Salford
SM

Sara Madsen

GN Store Nord
AS

Adam Steed

Contact Theatre, Manchester
Thursday May 28, 2026 3:30pm - 4:30pm CEST
Aud 41 Technical University of Denmark Asmussens Alle, Building 303A DK-2800 Kgs. Lyngby Denmark
 


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